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Here we are with another Mentor-Mentee Game, the final one of 2017. And, as always, the online hands and comments are based on McBruce playing against the computer players inside the program JACK, the world's leading computer bridge program. 50 tables of JACK players have played these hands against each other overnight, before I come in to see how I can do. I have one computer player as a partner and two against me, so the odds are pretty bad, and I'll be doing well just to survive against machines that never forget anything...

This website contains the commentary on the deals, which is done in advance of the game by Bruce McIntyre. First I get the computer program JACK, a first-class bridge-playing program, to play the deals 50 times with computer players. Then a program I wrote collects these results, and creates a file for me to fill in my auctions and comments as I play the deals. It also tells me whether to play South or West on each deal, choosing the more interesting hand, usually the side that declares, so that the comments will not be one-sided. When I play the hands I compare my scores against the 50 computer tables and see how I've done.

All 50 tables plus my table are playing Standard American Yellow Card. In 2017, SAYC continues to be a good starting point on the way to 2/1, the system that dominates tournament bridge in North America. Without getting into the endless different bells and whistles that players choose for their 2/1 systems, I will occasionally make a comment on how a plain vanilla 2/1 auction might differ from SAYC.

To help you see what the computer players did, we show the complete deal, a sample auction (usually the one I had). Calls with an asterisk (*) appended are alertable and there will usually be an explanation in the comments. Calls with a plus sign (+) appended are not alertable but are special in some way and there will be an explanation in the comments. Beside the sample auction is the list of computer results, in order of frequency (with mine in blue at the bottom of the list, even if it matches a more frequent result). You can see how each result fared in the computer tournament by looking at the NS% column (you'll have to figure out EW% for yourself...). This is not a prediction of how well a result will score in the real game: that's almost unpredictable! On the right hand side of a wide screen, but down below if your screen is not wide enough, are my comments on the deal. Scroll down to see them all, plus the stats on the deal at the bottom. Below that are two more frequency lists. The first is a list of "six-packs": the first six calls in the auction and who made them (ignoring passes) from which you can see how auctions began at different computer tables. The second counts the most common opening lead cards. On some deals where both sides might become declarer, this list will include cards from different hands, but on deals where the same hand is usually declarer, this will show which cards were chosen by the artificial intelligence the most often.

The buttons along the top of the screen allow you to jump from board to board easily instead of scrolling along forever. You can view the hands in the order you played them (sometimes this helps to jog your memory of the afternoon, try it!) or view the ones you starred on your scoresheet to take a good look at later.

As always, what you see will depend a little bit on your browser and screen size. I have designed this to fit nicely on an iPad-sized screen and used specifically-selected fonts available to iOS, but I've specified similar ones when this page loads on other platforms.
 
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Board North None vul
North dealer
1 Q87
543
W: McB JT2 East
KJ5 9852 A62
AQJ9 K7
873 South 654
KJ7 T943 AT643
October 21, 2017 T862 Matchpoint Pairs
AKQ9
Q
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A Sample Auction: What The Computers Did:
W: McB North East South Result NS EW Freq. NS%
- Pass Pass Pass 3NTw+2 460 23 36
1NT Pass 3NT end 3NTw= 400 14 82
3NTw= 400 1 82
3NTw+3 490 7 6
3NTw+1 430 4 63
3NTw-1 50 2 99

Against our boring, everyday auction, North leads the J♦ and South plays an encouraging nine, then wins the queen, king and ace on the next three tricks, and we need the rest. We're lucky that diamonds break 4-3 but unlucky that not everyone is getting a diamond lead. The T♠ is led to trick five and the finesse doesn't work, so I win the ace in dummy and I need three club tricks. I play my four heart winners and they break 4-3, South holding four. I cash the K♠ and do a little figuring. South passed in third seat and then turned up with AKQ♦ and 4-4 or 3-4 in the majors headed by the ten. In third seat this plus the Q♣ would be a potential opening bid. So I decide to play North for the Q♣, by cashing the king first and leading the...hold on, South had the queen and it dropped on the king! Nine tricks. Poor result since many other tables got a different lead and cashed the clubs before letting the opponents in to run their diamonds. Not much you can do when this happens. Nothing productive anyhow. Best advice: onto the next hand, fuggitaboutit!

RESULT: 3NTw=


Board #1  NorthSouth East  West 
Highcard Pts.:3111115
Freakness:0320
Tricks Available In:
Notrump:2299
Spades:4488
Hearts:221010
Diamonds:5578
Clubs:221010

Six-Packs
(First 6 calls)

Opening
Leads

1NTw;3NTe;End x 50

8♣ x 24
J♦ x 14
7♠ x 7
5♥ x 5

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Board North N-S vul
East dealer
2 432
8
W: McB AKQ65 East
AKQ976 Q965 J5
AQ52 KJ3
South JT842
AT2 T8 743
October 21, 2017 T9764 Matchpoint Pairs
973
KJ8
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A Sample Auction: What The Computers Did:
W: McB North East South Result NS EW Freq. NS%
- - Pass Pass 3NTe+1 430 24 73
1♠ Pass 1NT Pass 4♠w+1 450 22 24
3♥ Pass 4♠ end 4♠w+1 450 1 24
4♥w-2 100 2 99
5♠w= 450 2 24

Partner's 1NT is a non-forcing call, so I jump to 3♥ to show a big hand. When partner bids 4♠ I park the bus. The A♦ is led and when dummy appears it looks like I can make six by pitching a club from dummy on the fourth heart, then after losing a club I can ruff the third round. Oly one problem: playing out the hearts before pulling trumps is going to attract a ruff. So I settle for eleven tricks and so does about of the field. The other half remembers that we are playing matchpoints and gambles out 3NT, but North has a normal diamond lead and South (if East plays it) will reluctantly lead a diamond rather than lead away from KJ8♣. So the notrumpers make only ten tricks and our eleven in spades carry the day!

RESULT: 4Sw+1


Board #2  NorthSouth East  West 
Highcard Pts.:114619
Freakness:4227
Tricks Available In:
Notrump:221010
Spades:221111
Hearts:3399
Diamonds:7766
Clubs:6677

Six-Packs
(First 6 calls)

Opening
Leads

2♣w;2♦n;2♠w;3NTe;End x 24
2♣w;2♦n;2♠w;3NTe;4♠w;End x 22
2♣w;2♦n;2♠w;3NTe;4NTw;5♣e x 2
2♣w;2♦n;2♠w;3NTe;4♥w;End x 2

A♦ x 26
9♦ x 18
7♦ x 5
3♦ x 1

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Board North E-W vul
South dealer
3 Q8
K85
West 7432 East
3 JT74 AKJ976542
QJT7432 6
QT98 S: McB
5 T AQ2
October 21, 2017 A9 Matchpoint Pairs
AKJ65
K9863
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A Sample Auction: What The Computers Did:
West North East S: McB Result NS EW Freq. NS%
- - - 1♦ 5♣s-3 150 44 50
Pass 1NT 4♠ 5♣ 5♣s-2 100 2 99
end 5♦s-3 150 2 50
5♦Xs-3 500 2 1
5♣s-3 150 1 50

Lots of interesting things going on in this hand, but before it got wild I foresaw a common problem that newer players face. We all learn about reverses early on, opening one suit and then rebidding a higher one, to show a strong hand, at least an ace more than a minimum opener. (If you turn one of your aces into a deuce and the resulting hand is still good enough to open, you have enough for a reverse.) But the trap newer players fall into with the South hand is to see the strength and decide that if it is enough for a reverse, we should go for it. In fact, a reverse shows more than just a strong hand. It also shows more, not equal, cards in the first-bid suit than the rebid suit. If you chose to open the South hand 1♣, with the intent of reversing into 2♦, you promised more clubs than diamonds. That's not what you have. The right way to show this hand is to open 1♦ and then rebid clubs. Now, because this hand was dealt by the computer apparently without shuffling the cards very well :) you have to make a decision about whether you are strong enough to show clubs at an absurdly high level after East comes in with a 4♠ overcall. Partner's response of 1NT is a clue: he clearly does not have a four-card major, so he is certain to have four-card support for one of your suits. The computers all saw this and bid a confident 5♣, and while the decision was sound, the result was rather unexpected. West led a spade to East's jack and East returned a heart which I won in dummy. I led the J♣ from dummy and East won the ace of trumps and led the 9♠. I ruffed with the 8♣ and West pitched, so I knew the Q♣ was finessable, but there was no way to get to dummy to do so! When diamonds broke badly I had to lose two diamonds, two clubs, and the top spade for three down. 4♠ looks to be a making contract, and 5♠ will make unless we remove West's singleton trump before East can ruff a club with it. But the computer Wests are all satisfied with their 4♠ call and willing to go no further. Results in the real game may vary quite widely, but in the computer tournament -150 is exactly average!

RESULT: 5♣s-3


Board #3  NorthSouth East  West 
Highcard Pts.:615145
Freakness:16128
Tricks Available In:
Notrump:3399
Spades:221010
Hearts:5488
Diamonds:8854
Clubs:9944

Six-Packs
(First 6 calls)

Opening
Leads

1♦s;1NTn;4♠e;5♣s;End x 46
1♦s;1NTn;4♠e;5♣s;5♦n;End x 2
1♦s;1NTn;4♠e;5♣s;5♦n;Dbl-w x 2

3♠ x 50

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Board North Both vul
West dealer
4 JT
J4
W: McB KT83 East
865 JT964 AKQ432
KQ952 A8
A4 South 765
AQ5 97 87
October 21, 2017 T763 Matchpoint Pairs
QJ92
K32
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A Sample Auction: What The Computers Did:
W: McB North East South Result NS EW Freq. NS%
1NT Pass 3♠+ Pass 4♠e+3 710 44 53
4♣ Pass 4♥ Pass 6♠e+1 460 3 3
5♦ Pass 6♠ end 4♠e+2 680 2 99
6♠e= 430 1 8
6♠e+1 460 1 3

1♥ or 1NT as an opening bid for West? The wisdom in vogue today says to open 1NT: opponents are less likely to intervene, and the Stayman/tranfers structure is both familiar and good. The mentors sitting East may forget this particular auction, because playing special agreements for 1NT (Pass) 3♥ or 3♠ is all the rage these days. But in the old days (and in SAYC) the jump to 3 of a major meant "I know we're playing transfers, but this is a very good suit in a fairly strong hand." 4♣, 4♥, and 5♦ are cuebids promising first-round control in those suits. After partner bids 6♠ I hope my three small trumps are enough and I hope his first-round control in hearts is not a void. All turns out to be well, taking the East chair to play the hand (computer programs hate to leave human players as dummy), I win the diamond lead, pull trumps in two rounds, then play three top hearts, pitching a diamond from hand, but discovering that the hearts split 4-2. I ruff a fourth round and return to dummy in trumps and play the fifth heart, discarding my last diamond. Now even if the club finesse fails, there is no second trick for the defense. The club finesse wins and I make seven for a near-top!

RESULT: 6♠e+1


Board #4  NorthSouth East  West 
Highcard Pts.:661315
Freakness:3142
Tricks Available In:
Notrump:111212
Spades:001313
Hearts:111111
Diamonds:5588
Clubs:5588

Six-Packs
(First 6 calls)

Opening
Leads

1NTw;3♠e;4♠w;End x 46
1NTw;3♠e;4♠w;4NTe;5♥w;6♠e x 4

Q♦ x 44
3♥ x 3
2♣ x 3

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Board North N-S vul
North dealer
5 9
AK972
W: McB A4 East
AQ6 K9542 KT832
4 Q83
KJ762 South 83
Q863 J754 AJT
October 21, 2017 JT65 Matchpoint Pairs
QT95
7
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A Sample Auction: What The Computers Did:
W: McB North East South Result NS EW Freq. NS%
- 1♥ 1♠ 2♥ 4♠e-2 100 20 39
4♠ end 4♠e-1 50 8 9
4♠e-3 150 8 69
4♠Xe-3 500 6 95
4♠Xe-2 300 6 83
4♥n-4 400 1 0
4♠Xe-1 100 1 39
4♠e-2 100 1 39

The computer is dealing some difficult hands today! Partner's overcall shows five or more spades and about the values for an opening bid, so twelve points and a singleton in their suit make 4♠ a no-brainer. The play is not so clear-cut after South leads a singleton club. Declarer gets to win it, but this leaves only bad options. Pulling trumps (even if they are 3-2, which will turn out to be wrong) leaves me with multiple red suit losers. Not pulling trumps is an even quicker fate, as the defenders will probably get two red aces and two club ruffs before I even exhale. I opt for pulling trumps but when the 4-1 break is revealed on the second round I stop. There really is no escaping this one and I lose a club ruff, a spade, a diamond and two hearts for down two. It's a common result, but some are going for even bigger numbers by being doubled or going three down. We escape with a decent score.

RESULT: 4♠e-2


Board #5  NorthSouth East  West 
Highcard Pts.:1441012
Freakness:6324
Tricks Available In:
Notrump:4499
Spades:4499
Hearts:9944
Diamonds:4588
Clubs:5588

Six-Packs
(First 6 calls)

Opening
Leads

1♥n;1♠e;2♥s;3♥w;4♥n;4♠e x 48
1♥n;1♠e;2♥s;3♥w;4♥n;End x 1
1♥n;1♠e;2♥s;3♥w;3♠e;4♥s x 1

J♥ x 24
7♣ x 23
5♥ x 1
T♦ x 1
3♠ x 1

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Board North E-W vul
East dealer
6 A872
764
West J98 East
T964 QT4 Q3
5 AK
754 S: McB AKQ632
A9632 KJ5 875
October 21, 2017 QJT9832 Matchpoint Pairs
T
KJ
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A Sample Auction: What The Computers Did:
West North East S: McB Result NS EW Freq. NS%
- - 1♦ 1♥ 3♥s= 140 46 55
Pass 2♥ 2NT 3♥ 3NTe= 600 3 2
end 4♥Xs-1 100 1 6
3♥s 1 1 8

Just because a suit looks like a pre-empt doesn't mean you have to. Partner could have support for hearts or could have length in spades. Pre-empting to 2♥ or 3♥ may lose a spade fit if you have one. A simple overcall of 1♥ gives your side the chance to find that possible spade fit. When partner instead raises hearts, all is well, and 3♥ comes home routinely, losing two top trumps, a diamond and a club: the spade loser disappears when the trumps are pulled and the club ace is knocked out.

RESULT: 3♥s


Board #6  NorthSouth East  West 
Highcard Pts.:711184
Freakness:0744
Tricks Available In:
Notrump:4499
Spades:7766
Hearts:9944
Diamonds:4499
Clubs:4488

Six-Packs
(First 6 calls)

Opening
Leads

1♦e;1♥s;2♥n;2NTe;3♥s;End x 46
1♦e;1♥s;2♥n;2NTe;3♥s;3NTe x 4

4♦ x 43
T♠ x 3
Q♥ x 3
5♥ x 1

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Board North Both vul
South dealer
7 64
AQ2
W: McB AK987 East
AQ753 QJ3 JT
K8 T9765
QJ2 South 53
T65 K982 K874
October 21, 2017 J43 Matchpoint Pairs
T64
A92
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A Sample Auction: What The Computers Did:
W: McB North East South Result NS EW Freq. NS%
- - - Pass 3NTs+1 630 34 42
1♠ Dble Pass 1NT 3NTs+1 630 1 42
Pass 2NT Pass 3NT 3NTs+2 660 12 89
end 3NTs= 600 4 3

South has the perfect hand to respond 1NT to the takeout double: 8-10 points and a stopper in the enemy suit. However, the reality is that there is seldom perfection in this response, since the takeout doubler is not usually looking to play in notrump. The 1NT response leaves the double only one way to proceed with his decent hand: an inviting raise to 2NT. Doubling and then bidding diamonds would show a stronger hand. The computer makes a good decision to bid game even with a minimum 8 count: there may be a second spade stopper with the spots, honours in all suits, and my opening bid will make the hand easier to play, since most of the missing high cards will be in the hand that opened the bidding. I decide not to lead a spade, opting for the Q♦, which sets up the suit for declarer, but most roads seem to lead to ten tricks and I escape with a decent score when more make eleven than nine.

RESULT: 3NTs+1


Board #7  NorthSouth East  West 
Highcard Pts.:168412
Freakness:2032
Tricks Available In:
Notrump:91023
Spades:8855
Hearts:7855
Diamonds:101033
Clubs:8944

Six-Packs
(First 6 calls)

Opening
Leads

1♠w;Dbl-n;1NTs;2NTn;3NTs;End x 49
1♠w;Dbl-n;1NTs;3NTn;End x 1

6♣ x 26
5♠ x 12
Q♦ x 10
T♣ x 1
K♥ x 1

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Board North None vul
West dealer
8 AJ643
QJ43
W: McB Q2 East
KQ752 A3 98
KT A9865
A76 South 83
974 T QT52
October 21, 2017 72 Matchpoint Pairs
KJT954
KJ86
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A Sample Auction: What The Computers Did:
W: McB North East South Result NS EW Freq. NS%
1♠ Pass 1NT 3♦+ 3♦s+1 130 33 65
end 3♦s= 110 16 15
3♥e-4 200 1 100
3♦s+1 130 1 65

South's preempt wins the auction and I make a less than inspired opening lead, a small trump. We get two hearts and a diamond for -130, the most common result, but a significant minority of defenders are getting a fourth trick, and it's hard to figure out how on the layout. A heart ruff and overruff? A long club? South should make ten tricks every day of the week. Oh well, next hand.

RESULT: 3♦s+1


Board #8  NorthSouth East  West 
Highcard Pts.:148612
Freakness:3632
Tricks Available In:
Notrump:9944
Spades:7766
Hearts:7766
Diamonds:101033
Clubs:7755

Six-Packs
(First 6 calls)

Opening
Leads

1♠w;1NTe;3♦s;End x 49
1♠w;1NTe;3♦s;3♥e;End x 1

K♠ x 42
4♣ x 7
6♣ x 1

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Board North E-W vul
North dealer
9 JT752
AJ7
W: McB JT9 East
AK KT Q983
Q83 4
K864 South A7
8764 64 AQJ952
October 21, 2017 KT9652 Matchpoint Pairs
Q532
3
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A Sample Auction: What The Computers Did:
W: McB North East South Result NS EW Freq. NS%
- Pass 1♣ 1♥ 3NTw+4 720 29 28
1NT 2♣+ 3♣ end 3NTw+1 630 11 80
3NTw+3 690 4 61
3NTw-2 200 2 99
3NTw= 600 2 93
3NTw+2 660 2 67
3♣e+3 170 1 96

Partner opens 1♣ in second seat and the next player makes a 1♥ overcall. I choose only a 1NT call here despite 12 points, because a) my clubs aren't that good and partner only promises three, b) my heart stopper is dubious, and c) AK doubleton for notrump is not a great asset, it leaves you only one way to play the suit and no way to use skill to choose a best line. LHO makes a support showing cuebid of 2♣ (most cuebids are not alertable). Partner bids 3♣ and I have another awkward decision: play for a plus score or try for a game? I pass and it turns out to be spectacularly wrong. Game in clubs is a lock and we make twelve when the trump king is onside. A quirky distribution makes my Qxx an ironclad stopper in 3NT: a heart lead to the king and a heart back to the AJ can be ducked: North wins but cannot get partner in to cash the rest of the hearts! Worst score yet, but a bit unlucky: on almost any other layout the hearts run and I get a top...

RESULT: 3♣e+3


Board #9  NorthSouth East  West 
Highcard Pts.:1051312
Freakness:2661
Tricks Available In:
Notrump:11710
Spades:4499
Hearts:7755
Diamonds:5588
Clubs:111212

Six-Packs
(First 6 calls)

Opening
Leads

1♣e;1♥s;3NTw;End x 47
1♣e;1♥s;2NTw;3♥n;3NTe;End x 3

7♥ x 41
J♦ x 3
J♥ x 3
J♠ x 2
5♠ x 1

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Board North Both vul
East dealer
10 J3
972
W: McB QT9743 East
AQT74 Q8 62
AJ85 Q3
J South K852
J76 K985 AKT54
October 21, 2017 KT64 Matchpoint Pairs
A6
932
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A Sample Auction: What The Computers Did:
W: McB North East South Result NS EW Freq. NS%
- - 1♣ Pass 3NTe+2 660 32 31
1♠ Pass 1NT Pass 3NTe+1 630 11 74
2♦* Pass 3♣+ Pass 3NTe= 600 6 91
3♥ Pass 3NT end 5♣e-1 100 1 100
3NTw 1 1 98

The one convention you should learn, if you haven't already, is New Minor Forcing. Most conventions cover situations that are fairly rare: you can go three or four sessions and never see a Texas Transfer or an Unusual Notrump. New Minor Forcing is all about what happens after opener rebids 1NT, which happens at least once in almost every session. Here, the 2♦ bid (the 'new minor') is artificial but promises about 11 points and asks partner to describe his hand further. Partner can bid 2♠ to show three-card spade support, 2♥ to show a heart suit, 2NT to show a minimum 12-13 with no potential fit, or 3NT with a maximum 1NT rebid of 14 or a good 13. Here, the choice of 3♣ indicates 12-13 with a real club suit, and no fit for hearts or spades. 3NT seems the place to park, but I am unable to bring back a good score. The spade lead loses to the jack when I try the ten, and back comes the deadly Q♦, bringing down all four royals! This sets up three diamonds for the defense, but my 8♦ turns out to be a stopper. Nine tricks are just barely there when the club and heart finesses work, but I get a bad score! Never a good idea to finesse at trick one when, if the finesse loses, you could fac a deadly switch. My bad.

RESULT: 3NTw


Board #10  NorthSouth East  West 
Highcard Pts.:5101213
Freakness:4134
Tricks Available In:
Notrump:221010
Spades:331010
Hearts:4499
Diamonds:5588
Clubs:111212

Six-Packs
(First 6 calls)

Opening
Leads

1♣e;1♠w;1NTe;2♦w;3♣e;3NTw x 47
1♣e;1♠w;1NTe;2♦w;3♣e;3♥w x 2
1♣e;1♠w;1NTe;2♦w;3♣e;5♣w x 1

4♥ x 41
9♣ x 6
2♣ x 1
A♦ x 1
5♠ x 1

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Board North None vul
South dealer
11 K
AKJ6
West 876532 East
752 QJ A963
9543 T872
AJ9 S: McB QT
K65 QJT84 974
October 21, 2017 Q Matchpoint Pairs
K4
AT832
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A Sample Auction: What The Computers Did:
West North East S: McB Result NS EW Freq. NS%
- - - 1♠ 3NTn= 400 27 38
Pass 2♦ Pass 3♣ 3NTn+1 430 13 78
Pass 3♦ Pass 4♣ 3NTn-1 50 5 4
Pass 4♦ Pass 5♦ 3NTn+2 460 4 97
end 4♠s+1 450 1 92
5♦-2 1 1 10

Disaster time. JACK thinks my 3♣ rebid was a bit much. I think making three bids of that diamond suit is more than a bit much. Down two nets us no matchpoints. Not much else to say. Can't yell at a computer...

RESULT: 5♦-2


Board #11  NorthSouth East  West 
Highcard Pts.:141268
Freakness:6610
Tricks Available In:
Notrump:8855
Spades:9933
Hearts:8855
Diamonds:8944
Clubs:9922

Six-Packs
(First 6 calls)

Opening
Leads

1♠s;2♦n;2♠s;3NTn;End x 49
1♠s;2♦n;2♠s;3NTn;4♣s;4♠n x 1

2♥ x 47
9♣ x 1
5♥ x 1
4♣ x 1

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Board North N-S vul
West dealer
12 K2
AJ6432
W: McB 97 East
QJT9 Q75 A643
Q8 7
Q South 8632
AJT942 875 K863
October 21, 2017 KT95 Matchpoint Pairs
AKJT54
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A Sample Auction: What The Computers Did:
W: McB North East South Result NS EW Freq. NS%
1♣ 2♥+ Dble+ 4♥ 5♥Xn-3 800 18 17
4♠ Pass Pass 5♥ 5♥Xn-1 200 18 55
end 5♥Xn+2 1250 13 88
5♥n-3 300 1 36
5♥w-1 50 1 74

Some West players may choose to pass the West hand as dealer, but because you always have a reasonable rebid in spades I think it barely qualifies, and as you can see from the six-packs below fifty computer players out of fifty agree. After North overcalls a pre-emptive 2♥ and partner makes a negative double, South raises to 4♥ and it's a poker game. 4♥ might be an honest attempt to make a game contract. It might also be a complete pre-empt and we might be the ones being talked out of game. I have absolutely got a minimum opener, but partner is unlimited, and partner has no way of knowing that I have four spades. If I bid 4♠ and go for a number, I would expect the oppoentns to be able to make 4♥ at least. So there's insurance there, but I sure would not want to face this auction with the vulnerablity reversed! My 4♠ call is passed around to South, who bids 5♥. At this vulnerability, South isn't sacrificing, so 5♥ becomes the final contract. Partner leads the 3♣ and it is ruffed in dummy. Two rounds of trumps ending in dummy and it should be over: the computer can play two high diamonds and ruff the third, and if the queen still does not fall, there are two remaining trump entries to dummy to ruff a fourth diamond and re-enter to run the suit. This is eleven tricks unless the Q♦ is buried in a four-card suit, and in that case there are still ten tricks and a chance at an eleventh if the A♠ is onside. Instead, the computer runs the 9♦ to my queen and I lead a spade through and we get this cold contract down a trick. Even more mind-boggling is that most of the field is down one, sometimes down three, often doubled, and our score for +100 is only 26%. Baffling.

RESULT: 5Hw-1


Board #12  NorthSouth East  West 
Highcard Pts.:1011712
Freakness:4736
Tricks Available In:
Notrump:3311
Spades:32109
Hearts:121100
Diamonds:121111
Clubs:221111

Six-Packs
(First 6 calls)

Opening
Leads

1♣w;2♥n;Dbl-e;4♥s;4♠w;5♥s x 50

3♣ x 39
6♦ x 11

123456789012345678901234567890
Board North Both vul
North dealer
13 AT43
K764
W: McB J62 East
Q 42 KJ876
A52 Q98
AKT9 South Q73
KQJ87 952 65
October 21, 2017 JT3 Matchpoint Pairs
854
AT93
123456789012345678901234567890
A Sample Auction: What The Computers Did:
W: McB North East South Result NS EW Freq. NS%
- Pass Pass Pass 3NTw= 600 30 53
1♣ Pass 1♠ Pass 3NTw+1 630 10 13
2♦+ Pass 2♥* Pass 3NTw-1 100 6 89
2NT Pass 3NT end 3NTw-2 200 3 98
3NTw+2 660 1 1
3NTw+2 660 1 1

A concept hand; lots of stuff by the rules, leading to a great result. 1) A reverse shows more cards in the opened suit than the rebid suit, not equal. This is a perfect reversing hand, open a lower suit (1♣), rebid a higher suit (2♦) that has fewer (not equal) cards than the opened suit. Because partner needs to go to the three level to prefer your first suit, this requires a strong hand, at least an ace more than an opening bid. 2) When partner makes a fourth suit forcing call, the first thing to show (even before showing three-card support for partner's response suit) is a stopper in the fourth suit. 2♥ is an artificial, alertable call: fourth suit forcing to game. Even if we were not playing it forcing to game, a reverse would make it forcing to game, so 2NT is high enough. 3) Ensure your contract first and then look for overtrick possibilities. A diamond is led against 3NT and I win the nine. This gives me five red suit winners and two black suit aces to knock out to make nine. The first order of business is to remove those black suit aces from the opponents. But which one first? 4) The more cards you and dummy have in a suit, the more likely the small cards will become tricks later. This makes clubs the suit to attack first. South takes my K♣ with the ace and continues with another diamond. 5) Watch your entries! Next up is the spade ace to knock out, but there is a trap: if I play the queen of spades and the opponent with the ace ducks, I need an entry to dummy to continue the attack. So I win the diamond in hand with the ace, lead the Q♠, and it wins. I now use the Q♦ entry to continue spades. North wins and returns a heart. 6) Count your tricks. So far we have four diamonds, two established clubs, the ace of hearts, the queen of spades that was ducked, and we need one more. Clubs may run or maybe the fourth round will lose and the fifth will win. But the best prospect is that North has the K♥. I try the queen from dummy and it wins, allowing me to cash a spade trick, the A♥, and the K♦. 7) Stay focused! In order to keep the J♥, for reasons only understood by himself, South pitches a club on the K♦ and the whole club suit runs. Making five!

RESULT: 3NTw+2


Board #13  NorthSouth East  West 
Highcard Pts.:85819
Freakness:1024
Tricks Available In:
Notrump:331010
Spades:4499
Hearts:4499
Diamonds:221010
Clubs:331010

Six-Packs
(First 6 calls)

Opening
Leads

1♣w;1♠e;2♦w;2♥e;3NTw;End x 43
1♣w;1♠e;2♦w;2♠e;3NTw;End x 7

4♥ x 36
3♠ x 11
4♣ x 2
6♦ x 1

123456789012345678901234567890
Board North None vul
East dealer
14 AQT73
AQ82
W: McB A7 East
2 K3 K6
K6 JT4
KT8642 South 93
AQ96 J9854 JT8752
October 21, 2017 9753 Matchpoint Pairs
QJ5
4
123456789012345678901234567890
A Sample Auction: What The Computers Did:
W: McB North East South Result NS EW Freq. NS%
- - Pass Pass 4♠s= 420 50 50
2♦ Dble Pass 2♠ 4♠s= 420 1 50
Pass 4♠ end

A heart, a club, and a spade are the universal losers in the galaxy-wide contract of 4♠ by South, so we have a little fun taking the side roads to the predetermined result instead of the autobahn. I begin by opening a very strong 2♦ after two passes. Twelve points, nothing in the majors, LHO likely to have a decent hand, why not overbid a bit if it has some preemptive value. It doesn't and they get to 4♠ anyhow. Rather than leading away from an honour, I lead my singleton trump, and South wins it in dummy. The desire to do something different just for the hell of it continues and South, instead of the normal play of knocking out the K♠, calls for the K♣ instead. I win the ace and make another strange play: the 6♥. South puts up the ace and even with this strange start, the result is still the same: my K♦ is trapped and we get one trick in each other suit. Abnormal bidding, abnormal play, normal result. Sometimes it's just in the cards.

RESULT: 4♠s=


Board #14  NorthSouth East  West 
Highcard Pts.:194512
Freakness:3446
Tricks Available In:
Notrump:7744
Spades:101033
Hearts:101033
Diamonds:6677
Clubs:5578

Six-Packs
(First 6 calls)

Opening
Leads

1♦w;Dbl-n;1♠s;4♠n;End x 50

6♦ x 30
2♠ x 19
A♣ x 1

123456789012345678901234567890
Board North N-S vul
South dealer
15 QT6
K
West T986542 East
74 K5 AK8532
T98753 J64
3 S: McB Q7
7642 J9 A8
October 21, 2017 AQ2 Matchpoint Pairs
AKJ
QJT93
123456789012345678901234567890
A Sample Auction: What The Computers Did:
West North East S: McB Result NS EW Freq. NS%
- - - 1♣ 5♦n-1 100 17 22
Pass 1♦ 1♠ 2♠+ 3NTn= 600 12 59
Pass 3♦ Pass 3♠+ 3NTn+1 630 11 90
Pass 3NT end 5♦n= 600 7 59
5♦n-2 200 3 2
3NTs= 600 1 59

This is only the fourth time I have been instructed by the program to sit South. The program scouts the deals and puts me in either the South or West seat, so I can take the seat that the mentees sit in and experience the deals from their perspective; it chooses the one with the most likely action, based on highcard points and tricks available. Usually it is evenly distributed; this time, not so much -- that's randomness for you. However, this South hand is a doozie, chock full of interesting decisions to make. It is an 18-count that has plusses (a nice five-card suit) and minusses (a few dubious jacks which may not pull their full weight), but they cancel one another out and although I might like to downgrade to 17 in order to open 1NT and get us on well-travelled ground, that would be an underbid. So I open 1♣ and after partner's 1♦ response, East overcalls 1♠. This is trouble: my plan of rebidding 2NT to show 18-19 no longer fits the auction. Partner will assume I have a spade stopper. There is a good bid available though: a 2♠ cuebid shows good values and will get a response from partner that might help. Partner's next call is 3♦ and now the question is what to do now? JACK has an interesting feature called 'analyze position' that helps visualize what might be the best way to proceed in cases like this. The feature keeps the 13 South cards and deals the other 39 randomly, over and over again until it finds a random layout that matches the bidding so far. Then, when it finds such a layout, it analyzes that hand and works out what contracts make and which ones do not. Eventually it finds one thousand fitting random layouts and gives you an idea what to expect. In this case, JACK takes 14.5 seconds to find and analyze 1000 samples, and says that 3NT will make an average score of +198. Since making 3NT at this vulnerability is worth 600 we can see that it goes down a fair bit! 4♦, worth 130 if it makes, scores an average of +119. 5♦ (600 if successful) scores +132. It would appear that we should continue trying to find a way to bid 3NT. JACK's suggestion: cuebid spades again. Partner converts to 3NT and we actually have a stopper! They lead a spade and make us win the first trick, so with lots of spades out there we need eight winners now. Luckily, diamonds break and we have one spade, two high diamonds dropping the queen, the jack of diamonds, a heart to the king, and four more diamonds. This makes it easy for the opponents to figure out what to keep and we have to abandon the AQ♥ in dummy in order to make the hand, but it scores well with a large portion of the field going down in 5♦.

RESULT: 3NTs=


Board #15  NorthSouth East  West 
Highcard Pts.:818140
Freakness:7246
Tricks Available In:
Notrump:9933
Spades:6666
Hearts:5566
Diamonds:101000
Clubs:9933

Six-Packs
(First 6 calls)

Opening
Leads

1♣s;1♦n;1♠e;2♠s;3♦n;4♦s x 27
1♣s;1♦n;1♠e;2♠s;3♦n;3♠s x 23

A♠ x 45
5♠ x 5

123456789012345678901234567890
Board North E-W vul
West dealer
16 J42
96
West 54 East
AQ9 KJ9752 KT865
QJT72 A54
9 S: McB AJT82
T864 73
October 21, 2017 K83 Matchpoint Pairs
KQ763
AQ3
123456789012345678901234567890
A Sample Auction: What The Computers Did:
West North East S: McB Result NS EW Freq. NS%
Pass Pass 1♠ 2♦ 4♠e+1 650 34 39
3♦+ Pass 4♠ end 5♣Xn-3 500 6 87
5♣Xn-2 300 4 97
4♠e+2 680 3 2
4♠e= 620 3 77
4♠e= 620 1 77

East opens 1♠ in third seat and I overall 2♦. West's 3♦ rebid is a spade raise and East wastes no time in bidding game. It looks like the distribution should be good for twelve tricks, losing only the offside king of hearts, but declarer can't cross-ruff the whole hand without risking an overruff, so the play is not quite as easy. The K♦ opening lead is taken by the ace, and a spade to the queen puts declarer in dummy to run the Q♥. I duck. Next is the A♠ and then the J♥ around to my king. I return a third heart but partner declines to ruff, pitching instead a diamond. Declarer now plays the T♦, forcing a cover from my hand and a ruff with the 9♠ in dummy...and partner overruffs! This nice play cuts declarer off from dummy's set up hearts and declarer has a diamond to lose in hand, so we hold it to four for a good score.

RESULT: 4♠e=


Board #16  NorthSouth East  West 
Highcard Pts.:514129
Freakness:4274
Tricks Available In:
Notrump:6677
Spades:221111
Hearts:111111
Diamonds:5488
Clubs:8855

Six-Packs
(First 6 calls)

Opening
Leads

1♠e;Dbl-s;2NTw;4♠e;End x 40
1♠e;Dbl-s;2NTw;4♣e;4♠w;5♣n x 6
1♠e;Dbl-s;2NTw;4♠e;5♣n;Dbl-e x 4

K♦ x 39
6♠ x 10
6♦ x 1

123456789012345678901234567890
Board North None vul
North dealer
17 T53
Q92
West A654 East
987642 AK3
AKJ T8765
Q2 S: McB 983
T6 AKQJ J9854
October 21, 2017 43 Matchpoint Pairs
KJT7
Q72
123456789012345678901234567890
A Sample Auction: What The Computers Did:
West North East S: McB Result NS EW Freq. NS%
- 1♦ Pass 1♠ 3NTn+2 460 50 50
Pass 1NT Pass 3NT 3NTs+2 460 1 50
end

Another scary one for newer players here: after North rebids 1NT, what's the best way to continue. 16 points opposite a 12-14 1NT rebid should be easy: 3NT, but we may have no heart stoppers at all. One inventive solution would be to treat the AKQJ of spades as a five-card suit and use New Minor Forcing, but a look at the layout shows that this will end in a disaster: partner will show three-card support for spades, and you'll be in 4♠ facing a 6-0 trump split! The solution is probability: partner has about 13 points and although there are hands you can construct where those 13 points do not contain a heart stopper, the great majority of them do have one. Added to that is that with two unbid suits there is a chance the opponents may not even lead a heart. So 3NT it is and whe the lead is a club we can face our hand and relax. Except that this is computer bridge and the machines switch seats so that the human players can declare as often as possible. (They probably think we need practice...) We have nine winners and a two-way finesse for the Q♦? Should we take the risk? Well, my initial inclination is to take my nine and hope the Q♦ is doubleton, a 40% chance. The finesse, taken either way, is 50%, but if it loses, the contract goes out the window with it. First though, we can get some idea of the distribution by playing out spade winners...and discovering that West has all six missing spades. Now, this may appear to make it more likely, much more likely in fact, that East has the Q♦, but the finesse if it loses is still a contract killer, while cashing the ace and king of diamonds at least ensures nine tricks. So I win four spades, three clubs, and the ace of diamonds. When I lead toward the KJT♦, East shows out! I play the king and down comes the queen, so I make eleven tricks and West wins the last two with the king and ace of hearts, so the Q92♥ was actually a valid stopper. Defenders leading clubs get the ace-king of heart at the very end, defenders leading hearts get the ace-king of hearts at the beginning. Either way, declarer gets the other eleven.

RESULT: 3NTs+2


Board #17  NorthSouth East  West 
Highcard Pts.:1316110
Freakness:0174
Tricks Available In:
Notrump:111122
Spades:9944
Hearts:6666
Diamonds:9822
Clubs:8855

Six-Packs
(First 6 calls)

Opening
Leads

1♦n;1♠s;1NTn;3NTs;End x 50

6♥ x 28
5♣ x 22

123456789012345678901234567890
Board North N-S vul
East dealer
18 A
QT9752
W: McB JT952 East
974 T KQ8532
KJ8
K8 South A63
AK975 JT6 8632
October 21, 2017 A643 Matchpoint Pairs
Q74
QJ4
123456789012345678901234567890
A Sample Auction: What The Computers Did:
W: McB North East South Result NS EW Freq. NS%
- - 2♠ Pass 4♠e+2 480 32 31
4♠ end 4♠e+1 450 10 74
3♠e+3 230 8 93
4♠e+1 450 1 74

East opens 2♠ as dealer and is West's hand enough to bid game? I think it is: East shouldn't be fooling around with shady weak twos in first chair. South leads the 4♦ and I switch chairs to declare the hand. I win the king, lead a spade from dummy, North's ace winning. A heart return is ruffed, and I pull one round of trumps then play the ace of diamonds and ruff a diamond with dummy's last trump. A heart ruff back to my hand and another trump to pull South's third trump, and it is only clubs left. They break 3-1 and I make five, which surprisingly is not a good result! Many declarers have somehow made six, despite what appears to be losers in both black suits. The answer is in the opening leads: many South computer players chose the Q♣, dropping partner's ten and allowing declarer to finesse the jack on the second round to pick up the whole suit!

RESULT: 4♠e+1


Board #18  NorthSouth East  West 
Highcard Pts.:710914
Freakness:8072
Tricks Available In:
Notrump:3377
Spades:221111
Hearts:8855
Diamonds:8855
Clubs:221111

Six-Packs
(First 6 calls)

Opening
Leads

2♠e;4♠w;End x 42
2♠e;3♠w;End x 8

Q♣ x 40
4♦ x 10

123456789012345678901234567890
Board North E-W vul
South dealer
19 KT
T32
W: McB J973 East
AJ4 T976 Q987
AQJ97 K65
AKT6 South 42
A 6532 KQJ8
October 21, 2017 84 Matchpoint Pairs
Q85
5432
123456789012345678901234567890
A Sample Auction: What The Computers Did:
W: McB North East South Result NS EW Freq. NS%
- - - Pass 6♥w+1 460 43 49
2♣ Pass 2NT+ Pass 6♥w= 430 4 97
3♥ Pass 4NT Pass 7♥w= 210 3 2
5♣ Pass 6♥ end 6♥w+1 460 1 49

In thirty-five years of playing bridge, there is one thing that has always been apparent in the difference between experts and non-experts: the emphasis on bidding over cardplay. Many newer players seem to have the idea that if I could just learn to bid like the good players, that would solve all my problems. This is like saying "if I only had a Ferrari F1 car I could win the Italian Grand Prix." On this hand you may be surprised at your result if you slip after reaching the final lap. Another big hand for West, and it is certainly worth a 2♣ opener. East's 2NT response shows 8 points and no suit to bid (to bid a positive suit over two clubs requires a good five-carder, in order to avoid getting in partner's way). West continues with a natural 3♥ and Blackwood follows. 5♣ is the correct response with zero or all four aces. And when partner bids 6♥, do not even think of bidding 7♥ on the theory that partner may think you have zero aces. Partner heard you open 2♣ and knows what you have. Dummy hits after the 3♦ opening lead, and the slam looks like a sure thing, but is there an overtrick there somewhere? On this layout, some pairs may try 6NT, and if that makes, we need to make seven to outscore them. The K♠ may be onside. The J♦ may be onside (South plays the Q♦ at trick one). Is there a better way? I think so. I win the diamond lead, cash the A♥ and the A♣, then play the other high diamond and ruff one in dummy. Both follow, but this is expected: the 3♦ opening lead is likely to be from a three or four-card suit. Now I pull a second trump and then play three rounds of clubs, pitching losers from my hand. There is a trump out, and three things can happen: clubs might not break and if they are 6-2 I could even end up going down but this is unlikely. Clubs could be 5-3 and the player with three might not have the last trump, allowing me to make all the tricks anyhow. Or, as here, clubs could be 4-4 and I get to pitch losers, then lead a spade to the ace, pull the last trump and claim. Making seven in the tough computer field is only worth 51%: three pairs bid the grand and four made only twelve tricks. I don't think there is a way to bid seven other than a straight gamble. But the real danger here is letting your guard down when you get to the slam and not realizing the potential importance of that overtrick. If, like many newer players, you are enamoured by the science of bidding and not so much into cardplay, this can be a real issue.

RESULT: 6♥w+1


Board #19  NorthSouth East  West 
Highcard Pts.:421123
Freakness:1114
Tricks Available In:
Notrump:111212
Spades:111212
Hearts:001313
Diamonds:221111
Clubs:111212

Six-Packs
(First 6 calls)

Opening
Leads

2♣w;2NTe;3♥w;4NTe;5♣w;6♥e x 32
2♣w;2NTe;3♥w;4NTe;5♣w;5NTe x 17
2♣w;2NTe;3♥w;4♥e;4♠w;4NTe x 1

T♣ x 28
3♦ x 19
6♣ x 2
7♦ x 1

123456789012345678901234567890
Board North Both vul
West dealer
20 KQT4
A7
W: McB AKQ9 East
6532 QJ4 J7
KQJ4 9865
T42 South 8
87 A98 AK9532
October 21, 2017 T32 Matchpoint Pairs
J7653
T6
123456789012345678901234567890
A Sample Auction: What The Computers Did:
W: McB North East South Result NS EW Freq. NS%
Pass 2NT Pass 3NT 3NTn+2 660 48 52
end 3NTn+2 660 1 52
3NTn+1 630 2 1

Nothing to see here. North has a textbook 2NT opener, South raises to game, East leads a club, and whichever club he leads ends up in eleven tricks when the J♠ drops on the second round. A few crazy computers found some way to hold it to four, but that's a trivial mystery. A larger mystery is why the program had me sitting West again...

RESULT: 3NTn+2


Board #20  NorthSouth East  West 
Highcard Pts.:21586
Freakness:1261
Tricks Available In:
Notrump:101033
Spades:101033
Hearts:5577
Diamonds:101022
Clubs:5588

Six-Packs
(First 6 calls)

Opening
Leads

2NTn;3NTs;End x 50

A♣ x 33
5♣ x 17

123456789012345678901234567890
Board North N-S vul
North dealer
21 A942
QT973
W: McB 4 East
T5 J72 KQ86
A J865
QT865 South AKJ
KQ853 J73 T9
October 21, 2017 K42 Matchpoint Pairs
9732
A64
123456789012345678901234567890
A Sample Auction: What The Computers Did:
W: McB North East South Result NS EW Freq. NS%
- Pass 1♦ Pass 5♦e= 400 26 60
2♣ Pass 2NT Pass 3NTe= 400 12 60
5♦ end 3NTe+2 460 10 9
5♦e+1 420 1 20
5♦e-1 50 1 100
5♦e= 400 1 60

Partner's 2NT rebid gives me a difficult problem with five-card support for his first suit. I lean towards 5♦ rather than 3NT as the safest game, and JACK's 'analyze position' agrees, but it is awfuly close. Looking at the six-packs, you can see that even the computer players were split on where the best place to play it would be. Dummy comes down and we have two black aces to lose and cannot lose any other tricks. The opening lead of the 2♥ would put me in trouble right away in 3NT, so I am glad to be in 5♦ where I can ruff losers. I win in dummy perforce and lead a spade; North grabs the ace and leads a second spade. I win in hand and play the two top diamonds. North shows out, playing the 2♣, and I have a new problem: South has four trumps. I lead the ten of clubs towards the king and the king wins, both following low. A third round of diamonds puts back in to lead the nine of clubs. South plays the six. If South has ducked twice from AJxx even running the nine will not work because I will still have two club losers, so I assume South has the ace and play the queen, dropping North's jack. I pull South's last trump, concede a club and claim. It turns out that a few pairs have misdefended 3NT and allowed two overtricks, so our score is below average. Can 3NT be beaten? A heart lead makes it very dicey: if South ducks club leads and declarer misguesses, North can get in and lead the T♥ and still have the A♠ as a reentry. I'm happy not to have had that headache!

RESULT: 5♦e=


Board #21  NorthSouth East  West 
Highcard Pts.:781411
Freakness:4016
Tricks Available In:
Notrump:3399
Spades:5577
Hearts:6766
Diamonds:221111
Clubs:331010

Six-Packs
(First 6 calls)

Opening
Leads

1♦e;2♣w;2NTe;5♦w;End x 28
1♦e;2♣w;2NTe;3NTw;End x 22

3♠ x 22
2♥ x 11
7♦ x 10
2♦ x 6
J♠ x 1

123456789012345678901234567890
Board North E-W vul
East dealer
22 AT643
92
West K85 East
872 KJ6 K9
AQ854 6
T97 S: McB QJ32
83 QJ5 AQT974
October 21, 2017 KJT73 Matchpoint Pairs
A64
52
123456789012345678901234567890
A Sample Auction: What The Computers Did:
West North East S: McB Result NS EW Freq. NS%
- - 1♣ Pass 3♦w= 110 14 50
1♥ 1♠ 2♣ 2♠ 3♠n-1 50 7 88
Pass Pass 3♣ end 3♦w+1 130 6 19
2♣e+1 110 5 50
3♠n-2 100 5 76
3♠n-3 150 5 4
2♣e+2 130 4 19
3♦w-1 100 2 98
4♣e-1 100 1 98
3♣e= 110 1 50

My decision to not overcall 1♥ on the South cards leads us off the normal path, which for the computers is directly into sillyville. The most common computer contract is 3♦ by West, reached after South overcalls 1♥, West bids 1NT, East rebids clubs, passed around to North who finally comes in by bidding 2♠. At this point East decides to double and West bids 3♦ on a three-card suit, instead of simply supporting partner's rebid clubs with two! These computers play a different game sometimes... In my auction, my idea was why bid hearts and give up on the chance that partner has spades. This turned out to be a good idea, but led to a difficult decision over 3♣ that I guess I got wrong. 3♠ goes down always, and if the opponents get their cross-ruffing going can be defeated as many as three tricks. But maybe I should have taken the risk: -100 is worth 25% more than -110, and if they bid on to 4♣ we get 98% for beating it a trick! -150 seems really remote; it is hard to see how East-West can come to seven tricks in spades.

RESULT: 3♣e=


Board #22  NorthSouth East  West 
Highcard Pts.:1111126
Freakness:2262
Tricks Available In:
Notrump:6477
Spades:7755
Hearts:6666
Diamonds:3399
Clubs:4399

Six-Packs
(First 6 calls)

Opening
Leads

1♣e;1♥s;1NTw;2♣e;2♠n;Dbl-e x 40
1♣e;1♥s;1NTw;2♣e;End x 9

9♥ x 22
Q♦ x 11
Q♠ x 7
6♥ x 6
5♣ x 3

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I expect there will be many asking about the set of deals this time, since West especially had so many strong hands. Bridge players tend to assume that it will, and should, all even out in the end, but probability theory says no such thing, except to define the end as considerably more than a mere 22 boards. Can't we choose deal sets where the cards are equally distributed? Yes we can, but the second we start choosing one deal set over another, we cross over to the wrong side of Law 6 of Duplicate Bridge, which allows a lot of leeway for the way dealing is done, including computer-dealt hands, but specifies that whichever method is chosen must lead to a random set of deals. Once you choose one set over another, the chosen set is not random. No player should ever have the idea that since a lot of cards went one way, they will surely go his way the rest of the day, because there is a policy in place to make sure there is no variance.

Tied up with this is another bridge player common fallacy, that you cannot win without playing a lot of hands. Good defense produces just as many matchpoints as good declarer play. And since it is a cooperative effort, it's far more exciting to be on a hot streak on defense than it is to have made ten consecutive hands, five as declarer and five as dummy. The whole idea behind duplicate bridge is that it ain't what you hold, it's how you play it.

Anyhow, I hope you enjoyed the game and these comments, whatever seat you sat in! We'll see you for more Mentor-Mentee games in 2018!
 
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