E*V*I*L (Electronic Vancouver IMP League) Season Five

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Last update: Friday, June 4, 2021.  Information on this page may change frequently.  Hit F5 to update; many browsers save copies of a page and miss checking for updates!

What, when, where?  It’s E*V*I*L (Electronic Vancouver IMP League) Season Five, a free event (free of entry fees and masterpoints) of team matches.  Matches are on Tuesday Evenings, at 7:00pm (see schedule below for dates).  Formerly known as the Summer IMP League, but it has outlasted the summer!

Below you will find playoff schedule, standings, match result grids, team rosters, important instructions on how to set up a team match on BBO, and the E*V*I*L rules.

Season Five starts on March 30, seven Tuesdays ending May 11 with three Tuesdays of playoffs to follow.  Here are some links to the main IMP League page, the registration progress page (which contains the results of the March 26 Big Show Play-In tournament, and an explanation of the structure of the league.

Even though Seasons Four and Five had no third division, we continue to hope for more newer players to sign up and play in the league: its third division is designed for newer players and online team play is all recorded on BBO so that IMPs won and lost are easily diagnosed.  Teams of six or even more are encouraged so that you can find four each week to play.

June 1: The finals are on! In the Big Show finale, BC Buds are trying for the double while Smith is trying to win and avoid Friday's Play-In tournment. In the Big Ticket finale, Hong and Hansford are both qualified for the Big Show Play-In Tournament on Friday; the winner of tonight's match will earn a direct qualification to the top league. Winners were: BC Buds and Hansford! Registration is a bit lax for Season Six but progress is here. I'll be sending out reminders to teams not yet registered for Season Six.

REGISTER FOR SEASON SIX HERE. A new question on the form asks about an idea presented: that teams in the Big Ticket (when the division has more than eight teams) play on instead of having playoffs for two more weeks, so that teams play more of their opponents. In this option we would give the top team automatic qualification for the Big Show and move up the second and possibly the third place team if they hit predefined benchmarks. The seasons would continue to be seven weeks in the top division, with three weeks off for playoffs.

We've added some code so the grid now shows matches unstarted (or still in their first segment) which are listed as ties for the moment.

The #1 slot in The Big Show was grabbed by BC Buds in the last few boards of their Week Seven match, with a big second half push to finish just 0.34 VPs ahead of Anderson. Christoffersen came within five IMPs of passing Smith for the fourth playoff spot. Eight of the twelve teams in The Big Ticket earned at least a shot at qualifying for The Big Show by hitting the 70VP mark, and the last playoff spot was nearly grabbed from Hansford by Koblenz with a nice win against the league leaders Yan, who are cleared for Big Show competition by virtue of taking the top spot.

Issue: misclicks. Following a dispute about these in Week Three I have added a new page here explaining what has to happen for a score adjustment based on a claimed misclick. Short version: agree as best you can at the table about what to do, even if this means agreeing to present the facts to me later, Directors cannot attend team tables — understand that for a misclick to be correctible it must be blatantly obvious that it is unintended.

Very slight rules tweak: A team that decides to sit out a season retains the eligibility they earned in the season before their sabbatical. We'd prefer that you find a new player or two and continue with the members who can, but that's not always possible.

I continue to get messages from people who contact the captain of the team they are up against next and hear nothing back. It takes only a minute to log on and check your BBO messages; let's not make the assumption that you can just show up on Tuesday night and sort everything out. At the same time, Saturday is a bit early to raise the alarms, folks! You can use the player lists below to contact other members of the team, which might work, but I don't have any special ways to contact people that you don't; if they stay off BBO for a few days they won't get messages. It is safe to assume that the opponents will appear on Tuesday night at 7pm if you hear nothing, and if they do not, we will get you to replay the match and perhaps apply some penalty (which usually seems smaller than the aggrieved team expects, by the way). Please, captains, don't make this a habit and create difficulties; check in and see if there are messages, at least by Sunday evening, just in case there is some special situation that needs to be catered for.

There is no rule requiring this, but partnerships in the IMP League really should have convention cards loaded. It doesn't take long to create one and learn how to use it in play. If you do not have a convention card loaded and you forget to alert or announce an agreement, leading to a ruling, you lose the right to the benefit of any doubt. Make a card; use it. It matters.


Match reporting form!: Click Here to Report Your Results!  (You will need to know the captains of the two teams, the number of boards played, the winning team and the IMP margin, and we hope you will also include the BBO Team Game numbers for each segment.  The people who played are neither asked for nor needed, but there is a space to write about anything you feel I should know about the match.)  Either or both teams may report results; I will contact you if there are two different versions to find out what actually happened.

To be perfectly honest, this is no longer necessary now that most matches appear on the BBO team game results list page.  But if you set up a match and do not play it all through to the end and want to count the results obtained, you need to tell me about it since such matches will not appear in the list.  Some time back, a 24-board first half was abandoned after 12 so a second half could be played with a different lineup.  That’s fine and the result should certainly count, but I won’t see it in the team game list, unless you pass out the last 12 boards (not reccommended).  In that case, you should let me know using the form or by message.  If I interpret the BBO data wrong, you can use this form to let me know of the error.  If you have agreed on a transfer of IMPs because of an irregularity, you can let me know using this form as well, for the BBO list will not include it.


E*V*I*L (Electronic Vancouver IMP League) Season Five Playoff Schedule

Match Number Date (other arrangements
before or SHORTLY
after are OK
Division Team 1 Team 2 Winner to ... Loser to ... Result
1 May 18 The Big Show #1 BC Buds #2 Anderson Match 7 Match 5 Match tied, #1 seed advances
2 May 18 The Big Show #3 Krywaniuk #4 Smith Match 5 Fourth in Big Show: Krywaniuk Smith won by 4 IMPs
3 May 18 The Big Ticket #1 Yan #2 Hong Match 8 Match 6 Hong won by 9 IMPs
4 May 18 The Big Ticket #3 Levesque #4 Hansford Match 6 Fourth in Big Ticket: Levesque Hansford won by 14 IMPs
5 May 25 The Big Show #2 Anderson #4 Smith Match 7 Third in Big Show: Anderson Smith won by 18 IMPs
6 May 25 The Big Ticket #1 Yan #4 Hansford Match 8 Third in Big Ticket: Yan Hansford won by 61 IMPs
7 June 1 The Big Show #1 BC Buds #4 Smith The Big Show
Season Five
Champions: BC Buds!
Runners-Up: Smith BC Buds won by 3 IMPs
8 June 1 The Big Ticket #2 Hong #4 Hansford The Big Ticket
Season Five
Champions: Hansford!
Runners-Up: Hong Hansford won by 23 IMPs
Thursday June 3 at 4pm Deadline for registration for Season Six (all teams must register).  Check on the progress of registration here. 
Thursday June 3 at 6pm 5 teams registered by the deadline, and we will reduce to 4 in this way:
  • This will be a two-stage qualification of 12 board matches. One of the five teams randomly selected will receive a bye to the second stage. The other four will be randomly matched against one another, with the two winners and the team losing by the smallest number of IMPs qualifying for the Big Show, the other loser facing the bye team for the fourth qualification. The teams playing initially have more than a 75% chance to get in while the bye team has a 50% chance, them's the breaks, but we will offer a small twig to the bye team: If both first round losing teams lose by the same number of IMPs, the bye team gets to qualify without playing a single board and the losers meet for the fourth spot. First stage matches not completed by 9pm (10 minutes per board on a 7pm start, surely a reasonable limit) may lead to penalty VPs in Season Six for teams deemed predominantly at fault. If both initial matches end in a tie, the bye team will qualify automatically and the teams winning the fewest boards will play the second stage qualifying match; total points will be the second tiebreaker; and after that we will do boards won and then total points excluding the final board, the final two boards, and so on until we have a winner and a loser.
  • First stage matches will be scheduled for Friday evening, June 4, with a 7pm PST start the default, but can be started earlier by agreement (please let me know what you have agreed to). Matches not completed by 9pm PST will incur my wrath which may translate to penalty VPs deducted from your total whereever you end up. When matches end I will contact the losing captains on BBO and let them know what their round two situation is: qualified despite loss, about to play [captain's name], waiting for other match, etc. We hope to have the second stage match started by 9pm or shortly after.
  • Matchups: Teams will be given a random number from 1 thru 5 (see below for how this was done). Team #1 receives the bye to stage two and the free qualification should both first-round matches end in the same margin. Teams 2 and 3, and 4 and 5 are matched together in stage one matches.
  • ABSOLUTELY REQUIRED AND IMPORTANT: By playing in the play-in tournament, you agree to play Season Six in The Big Ticket division if your team does not qualify. Quitting if unsuccessful is NOT an option, and inconveniences other teams: if you do this, all members of your team will be barred from participation in Season Six and Season Seven, and to return you will have to start Season Eight in The Big Ticket, whoever you play with.
  • Matchups: Teams were ordered 1-5 by alphabetical order of captain names [1 Carr, 2 Hong, 3 Jin Mei, 4 Levesque, and 5 Yue Su] and a shuffling of the numbers 1-5 was obtained on random.org by using the timely and important phrase "GetVaccinated!" as a randomizer, producing this list [1: 5 Yue Su, 2: 2 Hong, 3: 1 Carr, 4: 4 Levesque, 5: 3 Jin Mei]. This gave Yue Su a stage one bye and led to the following stage one matchups:

    • Hong vs Carr
    • Levesque vs Jin Mei

  • The ACBL Open+ Convention Chart and ACBL Alert regulations are used for all matches, but matches are not actively directed: players should agree on a reasonable remedy at the table if possible, and if there is no agreement the match should continue: only when the segment ends will the players be able to contact me via chat (BBO mail will work if it is really urgent) to have a look at the board and decide the issue. Substitutes are fine if you need them, as long as they are suitable (don't try bringing in Meckwell...). Probably best to play these 12-board matches in one segment, you can switch to new players for the second segment if you survive. If you play two segments, remember there is a time limit.
  • Good luck to all. Even if you don't qualify, the Big Ticket has some good teams and you'll have another chance in ten weeks! Five reducing to four has a bit of luck involved. Losing by less gets you in,, so play like every IMP counts: it might!
  • Results:
    Stage One Matches:
    Hong defeated Carr by 18 IMPs.
    Jin Mei defeated Levesque by 5 IMPs.
    Hong, Jin Mei, and Levesque qualify for the Big Show!
  • Stage Two Match:
    Carr defeated Yue Su by 13 IMPs.
    Carr qualifies for the Big Show!
Friday June 4 at 7pm Big Show and (probably not) Big Ticket Play-in tournament for Season Five.
Tuesday June 8 at 7pm Season Six begins! Regular season ends July 20, playoffs end August 10

 

E*V*I*L (Electronic Vancouver IMP League) Season Five Standings (VP Tables)

E*V*I*L (Electronic Vancouver IMP League) Season Five :: The Big Show
Team Matches
Played
Record
(W-L-T)
Total VPs VP Average Last/Current
Opponent
Result
(Ties after 5 boards are unstarted matches.)
Next
Opponent
BC Buds 7 5 - 2 - 0 85.23 12.18 Jin Mei +44 IMPs, 24 boards, 17.58 VPs Finished!
Anderson 7 5 - 2 - 0 84.89 12.13 Carr +44 IMPs, 24 boards, 17.58 VPs Finished!
Krywaniuk 7 5 - 2 - 0 80.40 11.49 G.Morse +4 IMPs, 23 boards, 11.01 VPs Finished!
Smith 7 3 - 4 - 0 78.81 11.26 Christoffersen -11 IMPs, 24 boards, 7.46 VPs Finished!
Christoffersen 7 4 - 3 - 0 77.05 11.01 Smith +11 IMPs, 24 boards, 12.54 VPs Finished!
Jin Mei 7 3 - 4 - 0 64.52 9.22 BC Buds -44 IMPs, 24 boards, 2.42 VPs Finished!
G.Morse 7 1 - 6 - 0 44.73 6.39 Krywaniuk -4 IMPs, 23 boards, 8.99 VPs Finished!
Carr 7 2 - 5 - 0 44.37 6.34 Anderson -44 IMPs, 24 boards, 2.42 VPs Finished!
E*V*I*L (Electronic Vancouver IMP League) Season Five :: The Big Ticket
Team Matches
Played
Record
(W-L-T)
Total VPs VP Average Last/Current
Opponent
Result
(Ties after 5 boards are unstarted matches.)
Next
Opponent
Yan 7 5 - 2 - 0 102.98 14.71 Koblenz -5 IMPs, 20 boards, 8.66 VPs Finished!
Hong 7 4 - 3 - 0 84.94 12.13 Hansford +1 IMPs, 24 boards, 10.25 VPs Finished!
Levesque 7 4 - 3 - 0 81.87 11.70 Adams +7 IMPs, 20 boards, 11.83 VPs Finished!
Hansford 7 4 - 3 - 0 81.80 11.69 Hong -1 IMPs, 24 boards, 9.75 VPs Finished!
Koblenz 7 5 - 2 - 0 79.90 11.41 Yan +5 IMPs, 20 boards, 11.34 VPs Finished!
Yager 7 4 - 3 - 0 73.91 10.56 A.Morse +8 IMPs, 20 boards, 12.07 VPs Finished!
Wilson 7 4 - 3 - 0 71.79 10.26 Johnson -11 IMPs, 20 boards, 7.24 VPs Finished!
Adams 7 3 - 4 - 0 71.03 10.15 Levesque -7 IMPs, 20 boards, 8.17 VPs Finished!
A.Morse 7 3 - 4 - 0 64.15 9.16 Yager -8 IMPs, 20 boards, 7.93 VPs Finished!
Johnson 7 3 - 4 - 0 56.14 8.02 Wilson +11 IMPs, 20 boards, 12.76 VPs Finished!
Knight 7 3 - 4 - 0 43.12 6.16 Promislow +4 IMPs, 20 boards, 11.08 VPs Finished!
Promislow 7 0 - 7 - 0 28.37 4.05 Knight -4 IMPs, 20 boards, 8.92 VPs Finished!

E*V*I*L (Electronic Vancouver IMP League) Season Five Match Grids (VP Tables)

E*V*I*L (Electronic Vancouver IMP League) Season Five :: The Big Show
Team vs
Ander­son
vs
BC Buds
vs
Carr
vs
Christof­fersen
vs
Jin Mei
vs
Krywaniuk
vs
G.Morse
vs
Smith
Ander­son WON by 56
24 boards
18.74 VP
WON by 44
24 boards
17.58 VP
WON by 12
24 boards
12.75 VP
lost by 40
24 boards
2.87 VP
lost by 12
24 boards
7.25 VP
WON by 12
24 boards
12.75 VP
WON by 13
24 boards
12.95 VP
BC Buds lost by 56
24 boards
1.26 VP
lost by 4
24 boards
9.01 VP
WON by 17
24 boards
13.72 VP
WON by 44
24 boards
17.58 VP
WON by 37
24 boards
16.77 VP
WON by 36
24 boards
16.64 VP
WON by 1
24 boards
10.25 VP
Carr lost by 44
24 boards
2.42 VP
WON by 4
24 boards
10.99 VP
lost by 18
24 boards
6.10 VP
lost by 7
24 boards
8.32 VP
lost by 43
24 boards
2.53 VP
WON by 14
24 boards
13.15 VP
lost by 61
24 boards
0.86 VP
Christof­fersen lost by 12
24 boards
7.25 VP
lost by 17
24 boards
6.28 VP
WON by 18
24 boards
13.90 VP
WON by 43
24 boards
17.47 VP
lost by 36
24 boards
3.36 VP
WON by 33
24 boards
16.25 VP
WON by 11
24 boards
12.54 VP
Jin Mei WON by 40
24 boards
17.13 VP
lost by 44
24 boards
2.42 VP
WON by 7
24 boards
11.68 VP
lost by 43
24 boards
2.53 VP
WON by 22
24 boards
14.60 VP
lost by 2
24 boards
9.50 VP
lost by 15
24 boards
6.66 VP
Krywaniuk WON by 12
24 boards
12.75 VP
lost by 37
24 boards
3.23 VP
WON by 43
24 boards
17.47 VP
WON by 36
24 boards
16.64 VP
lost by 22
24 boards
5.40 VP
WON by 4
23 boards
11.01 VP
WON by 18
24 boards
13.90 VP
G.Morse lost by 12
24 boards
7.25 VP
lost by 36
24 boards
3.36 VP
lost by 14
24 boards
6.85 VP
lost by 33
24 boards
3.75 VP
WON by 2
24 boards
10.50 VP
lost by 4
23 boards
8.99 VP
lost by 31
24 boards
4.03 VP
Smith lost by 13
24 boards
7.05 VP
lost by 1
24 boards
9.75 VP
WON by 61
24 boards
19.14 VP
lost by 11
24 boards
7.46 VP
WON by 15
24 boards
13.34 VP
lost by 18
24 boards
6.10 VP
WON by 31
24 boards
15.97 VP
E*V*I*L (Electronic Vancouver IMP League) Season Five :: The Big Ticket
Team vs
Adams
vs
Hansford
vs
Hong
vs
Johnson
vs
Knight
vs
Koblenz
vs
Levesque
vs
A.Morse
vs
Prom­islow
vs
Wilson
vs
Yager
vs
Yan
Adams not scheduled WON by 4
20 boards
11.08 VP
WON by 51
20 boards
18.73 VP
lost by 20
20 boards
5.42 VP
not scheduled lost by 7
20 boards
8.17 VP
lost by 12
20 boards
7.02 VP
not scheduled lost by 6
24 boards
8.54 VP
not scheduled WON by 8
20 boards
12.07 VP
Hansford not scheduled lost by 1
24 boards
9.75 VP
not scheduled not scheduled lost by 35
24 boards
3.49 VP
WON by 11
24 boards
12.54 VP
WON by 63
24 boards
19.30 VP
not scheduled WON by 62
24 boards
19.22 VP
WON by 19
20 boards
14.39 VP
lost by 38
24 boards
3.11 VP
Hong lost by 4
20 boards
8.92 VP
WON by 1
24 boards
10.25 VP
WON by 52
20 boards
18.82 VP
not scheduled lost by 2
20 boards
9.45 VP
not scheduled WON by 42
20 boards
17.79 VP
not scheduled not scheduled WON by 30
20 boards
16.23 VP
lost by 32
20 boards
3.48 VP
Johnson lost by 51
20 boards
1.27 VP
not scheduled lost by 52
20 boards
1.18 VP
not scheduled not scheduled WON by 9
24 boards
12.12 VP
not scheduled WON by 69
20 boards
20.00 VP
WON by 11
20 boards
12.76 VP
lost by 19
20 boards
5.61 VP
lost by 34
20 boards
3.20 VP
Knight WON by 20
20 boards
14.58 VP
not scheduled not scheduled not scheduled WON by 10
20 boards
12.53 VP
not scheduled lost by 37
20 boards
2.81 VP
WON by 4
20 boards
11.08 VP
lost by 63
20 boards
0.28 VP
lost by 53
20 boards
1.09 VP
lost by 57
20 boards
0.75 VP
Koblenz not scheduled WON by 35
24 boards
16.51 VP
WON by 2
20 boards
10.55 VP
not scheduled lost by 10
20 boards
7.47 VP
WON by 11
24 boards
12.54 VP
not scheduled WON by 13
24 boards
12.95 VP
lost by 6
24 boards
8.54 VP
not scheduled WON by 5
20 boards
11.34 VP
Levesque WON by 7
20 boards
11.83 VP
lost by 11
24 boards
7.46 VP
not scheduled lost by 9
24 boards
7.88 VP
not scheduled lost by 11
24 boards
7.46 VP
not scheduled WON by 25
24 boards
15.08 VP
WON by 20
24 boards
14.26 VP
WON by 43
20 boards
17.90 VP
not scheduled
A.Morse WON by 12
20 boards
12.98 VP
lost by 63
24 boards
0.70 VP
lost by 42
20 boards
2.21 VP
not scheduled WON by 37
20 boards
17.19 VP
not scheduled not scheduled WON by 49
20 boards
18.53 VP
lost by 27
24 boards
4.61 VP
lost by 8
20 boards
7.93 VP
not scheduled
Prom­islow not scheduled not scheduled not scheduled lost by 69
20 boards
0.00 VP
lost by 4
20 boards
8.92 VP
lost by 13
24 boards
7.05 VP
lost by 25
24 boards
4.92 VP
lost by 49
20 boards
1.47 VP
not scheduled lost by 36
20 boards
2.94 VP
lost by 35
20 boards
3.07 VP
Wilson WON by 6
24 boards
11.46 VP
lost by 62
24 boards
0.78 VP
not scheduled lost by 11
20 boards
7.24 VP
WON by 63
20 boards
19.72 VP
WON by 6
24 boards
11.46 VP
lost by 20
24 boards
5.74 VP
WON by 27
24 boards
15.39 VP
not scheduled not scheduled not scheduled
Yager not scheduled lost by 19
20 boards
5.61 VP
lost by 30
20 boards
3.77 VP
WON by 19
20 boards
14.39 VP
WON by 53
20 boards
18.91 VP
not scheduled lost by 43
20 boards
2.10 VP
WON by 8
20 boards
12.07 VP
WON by 36
20 boards
17.06 VP
not scheduled not scheduled
Yan lost by 8
20 boards
7.93 VP
WON by 38
24 boards
16.89 VP
WON by 32
20 boards
16.52 VP
WON by 34
20 boards
16.80 VP
WON by 57
20 boards
19.25 VP
lost by 5
20 boards
8.66 VP
not scheduled not scheduled WON by 35
20 boards
16.93 VP
not scheduled not scheduled

E*V*I*L (Electronic Vancouver IMP League) Season Five Team Rosters

We again have twenty teams, but this time we have only two divisions.  All communication between Summer IMP League captains should be done using the BBO messaging service.  If you hear nothing from your next opponent, a good next step is to contact ALL the other players on the team!  (Someone will wake up the captain rather than risk a forfeit....)


E*V*I*L (Electronic Vancouver IMP League) Season Five Team Schedules

Matches in progress will be updated live as results come in.  If teams do not disallow kibitzers I will check in during the match and get the current score and update the result grids and standings as matches are in play!


The Full Schedule:

Week 1 : (March 30):

The Big Show: Anderson vs Smith, Jin Mei vs Carr, Krywaniuk vs Christoffersen, G.Morse vs BC Buds

The Big Ticket: Hansford vs Yager, Hong vs A.Morse, Yan vs Promislow, Koblenz vs Knight, Wilson vs Levesque, Johnson vs Adams

Week 2 : (April 6):

The Big Show: BC Buds vs Christoffersen, Anderson vs Jin Mei, Krywaniuk vs Smith, G.Morse vs Carr

The Big Ticket: Hong vs Johnson, Yan vs Knight, Koblenz vs Promislow, Adams vs A.Morse, Levesque vs Yager, Hansford vs Wilson

Week 3 : (April 13):

The Big Show: Anderson vs Krywaniuk, G.Morse vs Jin Mei, BC Buds vs Smith, Christoffersen vs Carr

The Big Ticket: Wilson vs A.Morse, Johnson vs Yager, Adams vs Knight, Levesque vs Promislow, Hansford vs Koblenz, Hong vs Yan

Week 4 : (April 20):

The Big Show: Christoffersen vs Jin Mei, Carr vs Smith, Anderson vs G.Morse, BC Buds vs Krywaniuk

The Big Ticket: Johnson vs Levesque, A.Morse vs Knight, Yager vs Promislow, Hansford vs Yan, Hong vs Koblenz, Wilson vs Adams

Week 5 : (April 27):

The Big Show: Smith vs Jin Mei, Anderson vs BC Buds, Christoffersen vs G.Morse, Carr vs Krywaniuk

The Big Ticket: Wilson vs Knight, Johnson vs Promislow, Hansford vs A.Morse, Hong vs Yager, Yan vs Adams, Koblenz vs Levesque

Week 6 : (May 4):

The Big Show: Carr vs BC Buds, Smith vs G.Morse, Jin Mei vs Krywaniuk, Anderson vs Christoffersen

The Big Ticket: Yager vs Knight, Hansford vs Levesque, Hong vs Adams, Yan vs Johnson, Koblenz vs Wilson, A.Morse vs Promislow

Week 7 : (May 11):

The Big Show: Smith vs Christoffersen, Krywaniuk vs G.Morse, Jin Mei vs BC Buds, Anderson vs Carr

The Big Ticket: Adams vs Levesque, A.Morse vs Yager, Knight vs Promislow, Hansford vs Hong, Yan vs Koblenz, Wilson vs Johnson

Week 8 : (May 18):

The Big Show: Playoffs Week One: 1st vs 2nd, 3rd vs 4th

The Big Ticket: Playoffs Week One: 1st vs 2nd, 3rd vs 4th

Week 9 : (May 25):

The Big Show: Playoffs Week Two: 1st-2nd loser vs 3rd-4th winner

The Big Ticket: Playoffs Week Two: 1st-2nd loser vs 3rd-4th winner

Week 10: (June 1):

The Finals in all divisions

June 4:

Play-In Tournaments for Season Five


What We’re Playing For...
Registration for Season Six Now OPEN

Division
Regular Season
Final Rank
Benefits Earned
The Big Show First Place/Playoff Winner League/Playoff Champions, added to Dr. E*V*I*L Virtual Trophy Top Tier
The Big Show Top Two First Round 1st vs 2nd non-KO Playoff Match (winner to final, loser to semifinal)
The Big Show Top Three plus 4th if playoff winner Automatic Ticket to next season of The Big Show
The Big Show 3rd-4th Place The Big Show Playoff for spot in semifinal.
The Big Show 4th-8th Place Qualified for The Big Show Play-In tournament for next season.
The Big Ticket First Place/Playoff Winner Automatic Ticket to next season of The Big Show, added to Dr. E*V*I*L Virtual Trophy Second Tier
The Big Ticket Top Two First Round 1st vs 2nd non-KO Playoff Match (winner to final, loser to semifinal)
The Big Ticket 3rd-4th Place The Big Ticket Playoff for spot in semifinal.
The Big Ticket Top Half or 70 total VPs Qualified for The Big Show Play-In tournament for next season.
The Big Ticket Bottom Half with fewer than 70 total VPs Qualified for The Big Ticket Play-In tournament for next season.
The Big Deal First Place/Playoff Winner Qualified for The Big Show Play-In tournament for next season, added to Dr. E*V*I*L Virtual Trophy Third Tier
The Big Deal Top Two First Round 1st vs 2nd non-KO Playoff Match (winner to final, loser to semifinal)
The Big Deal 3rd-4th Place The Big Deal Playoff for spot in semifinal.
The Big Deal Top Half or 70 total VPs Qualified for The Big Ticket Play-In tournament for next season.
The Big Deal Bottom Half with fewer than 70 total VPs Welcomed encouragingly to play again in The Big Deal next season.
Any team qualified to play in a Play-In tournament may choose to play in a lower division without needing to qualify. A team that qualifies for a higher division or a Play-In tournament but needs to take a single season off retains their qualification when they return as a team in the following season.
Working on the Dr. E*V*I*L trophy....


How To Set Up An IMP League Team Game On BBO

These instructions come from this May 1 BBO blog post.  They assume that you are using "v3" of BBO and not one of the old Flash versions.  (If you are, it is time to upgrade your app or browser.)  Before you set the game up, you will need to communicate with the other team captain, preferably a few days in advance, to decide all of the following:

ALERT: Both teams setting up a game at the same time can be unrecoverable.  BE SURE you agree beforehand who will set up the game.  Be sure that person has read this guide.

Here are the steps to set up a team game:

  1. Log on to BBO, and click on Competitive, then Team Matches to get to the Team Matches area where all pending and running team matches are listed.
  2. Click on the blue Create Team Game button.  This will bring up the Create Team Match dialog box, which has three tabs: Identification, Options, and Reserve Seats.
  3. Start on the Identification tab.  In the Title box, type E*V*I*L (this should get people to take notice when these matches appear in the list!).  In the Description area, type something descriptive like MatchDay x (x being the week number) but add this string:  +private+  +nokill+  +slow+  , making sure that each directive is surrounded by a space outside the plus signs (inside the plus signs, no spaces and all lower case).  These three directives keep other players from joining, keep the match in the list until all seats are filled, and prevent BBO from deleting the match if there is a delay.  Next, in the Team 1 and Team 2 boxes, type the captains of the teams involved: Team 1 should be the team of the player setting up this segment.  Don’t create the match yet, there are two more tabs to fill.
  4. Switch next to the Options tab, and enter the number of boards (default is 8, which you will almost certainly want to change).  Do not change the defaults of IMPs in Form of Scoring nor Use random deals under Deal Source.  In the Options tab at the bottom, the default is to check the first box, Allow Kibitzers, and uncheck the other three, but captains can agree on a different arrangement (see the details above).  Again, don’t stop here, there is one more tab to complete.
  5. Switch next to the Reserve seats tab.  On this screen, players are placed as they would be before the match begins, all teammates at the same table before the crossover.  You need to know which players on both teams are partners and the other team captain may even provide a preferred seat for each player.  Be sure the spelling is correct for all players.  BBO names are not case-sensitive but spaces are allowed: McBruce is the same as mcbruce but different from Mc Bruce.

    Alert: one difficulty I have been having as I grab scores off of the listed results is in getting things backwards because the person setting up the match enters the other team at table one.  Please avoid this if you can; put your team at table one and the other guys at table two.
  6. With all this done, click the button at the bottom to Create Team Match.  You’re ready to go!   You and the other players should be able to join by clicking on their reserved seats.  Others looking to join will not bother you.
  7. BBO will give this team match a number from 1-9999 (it resets every few weeks).  Write down this number for later, you will need it when you report the results.
  8. If I am online and see your match, I will update this page to indicate that the match is in progress.  Play well!
  9. Remember that once all of your players are seated, you can’t be contacted via chat.  If you wait for a while it might be a good idea to have one person leave and see if they can figure out what is happening...
  10. If it all goes horribly wrong and you need to restart, you must delete the team game via the Director tab, found near History and Account.  Click on Running Tournaments and click on the team game and select Cancel Tournament.  BBO will not let you join another team game if you have one already in progress, so this has to be done!  ALERT: If I find out that someone has killed a VVBC team game in progress with these instructions, that person’s team will be hit with a penalty they are not expecting.  This is for emergencies only; do not misuse.

E*V*I*L (Electronic Vancouver IMP League) Rules

  1. The League consists of 3 divisions: The Big Show (exactly eight teams), The Big Ticket (8, 10, 12, or 14 teams depending on registration), and The Big Deal (all the rest).  Each division will play seven matches over seven weeks during a season, following which there will be playoffs for the top four in each division over three weeks, and a signup period for the next season, with the third week consisting of the finals on the Tuesday and the play-in tournaments for the next season on the Friday.  

    (Exceptions: In a four-team division, teams will play a triple round-robin over nine weeks with one playoff match.  In a six team division, teams will play a full round robin over five weeks and the remaining two weeks will be scheduled later, based on the Week Five standings.)

    Matches will be played online on BBO and the two captains will organize the setting up of the match and the reporting of the results.  The event will be entirely free and will not be an ACBL event, played for fun and good competition.
  2. Promotion to a new division in the next season: A team which has not added more than one player to a four-player team or added more than two to a team with more than four, is eligible to promote to a higher division, or compete in a play-in tournament, as follows:
    • The top three in The Big Show regular season and the fourth place team, if they win The Big Show playoff, are eligible for automatic qualification to The Big Show.
    • The Big Ticket regular season winner and playoff winner are also eligible for automatic promotion into The Big Show.
    • Other Big Show teams, top-half Big Ticket teams, The Big Deal regular season and playoff winner, and any new team with more than 2000 ACBL masterpoints as a team average, may register to play in the Big Show Play-In, a one evening tournament (format depends on how many teams register and how many spots are available), but MUST play in The Big Ticket if unsuccessful.  Any team qualified may choose instead to play in The Big Ticket instead of attempting to qualify for The Big Show.
    • Bottom half Big Ticket Teams, top half Big Deal teams, and new teams with more than 750 average masterpoints may register to play in the Big Ticket Play-In, which will be held only if needed to keep the Big Ticket to a maximum of 14 teams or to ensure the number of Big Ticket teams is even.  These teams may instead choose to play in The Big Deal without qualifying.
    • Other teams will play in The Big Deal division, which may extend registration until a suitable number of teams have registered.  The Big Deal will be a more casual division welcome to players not as familiar with team play.
  3. It is the clear consensus of the dozens of registered players that matches be played on Tuesday Evening wherever possible, and that when not possible, they be played without significant delay.  Team captains are expected to communicate with the other captain and with the commissioner when they need to reschedule a match, and using a substitute player should always be the first option.  Penalties in VPs will be applied to teams at fault for matches that are unable to be played.  This is a weekly event, not a schedule-when-you-feel-like-it event.  Teams bending the rules repeatedly will lose significant VPs.
  4. Communication between the Comissioner and between the team captains for match arranging will be done using the messaging service on BBO itself.  No lists of e-mails will appear online, only BBO names and the real names of the players.
  5. Match arranging:
    Without prior agreement, matches are pre-set as follows:
    • the captain of the first team mentioned in the pairing sets up the table and invites players
    • start time: Tuesday at 7pm
    • number of boards: 20, in one segment
    • kibitzers allowed, but not allowed to chat with players
    • Undos not allowed
    • No barometer scoring
    Teams may agree, before Monday at noon, to vary some of these as follows:
    • If the designated captain is unable to, or unfamiliar with setting up a team game, or not playing that night, he can have one of his team members do it instead, or ask the other captain to set the game up.
    • If both captains agree by Monday at noon, the match can be played up to 72 hours late, starting before Friday at 7pm.  The commissioner must be informed of the rescheduled start time.  A captain who agrees to a schedule change may change his mind and insist on Tuesday evening if he contacts the commissioner and the other team captain by Monday at noon.
    • Teams may agree to play more or fewer boards before the match begins, but must plan to play a minimum of 16 boards, of which at least 12 must be completed to constitute a legal match.  (If a match breaks up before 12 boards are complete and cannot be continued at that time, another segment can be played later, preferably as soon as convenient, to complete the match.)  Matches can be held in two segments of equal numbers of boards, in order to switch players at halftime.  By prior agreement, any scrubbed boards in the first segment may be made up by extra boards in the second segment, if there is one.  Matches are scored on the (discrete VP scale) where every IMP counts for something, VP totals are given to two decimals, and there is a separate scale for any number of boards.  However, the number of total boards to play cannot be changed once a match starts, except to recover for scrubbed boards in a second segment.
    • Allowing kibitzers to chat with players, or allowing undos is a sure-fire method for generating complicated rulings.  By allowing either of these, you have to accept any ruling that may result.  Disallowing kibitzers entirely is an option that should be accepted without rancor if either captain wishes: by far the most common method of online cheating involves setting up a second account with which you kibitz yourself in real time.  Disallowing kibitzers forces cheaters into other methods.
    • If you allow barometer scoring, the slower table will have more information about the state of the match than the faster table.  It is easier to play 20 boards without knowing the exact score than to complete the last four or five when you know you are 75 IMPs down.  This is why it is suggested not to click this option.
    All matches need to be set up on BBO with the following parameters:
    • the Title line must include "VVBC-SIL"
    • the Description line must include " +private+ +nokill+ +slow+ " with spaces around the plus signs.  This ensures that outside players may not fill the seats without being invited, the team match stays in the BBO list until all seats are filled, and the team game is not abandoned by the system if there is a delay.
    • Form of scoring must be IMPs.
    • Deal source must be "Use random deals."
    Seating rights: captains should discuss this when arranging the match.  The first issue is whether one or both teams have more than four to play, or whether either team wishes to switch opponents at halftime.  The person who sets up the match should be given a list of players on the other team to invite, including which players are playing as partners, and those players are seated first.  If there is a second segment with different players, the same player sets up the match and seats his own team’s players first, then confirms in chat where to seat the other team’s players.  If the players have not discussed this, the match is played in one segment but players can be substituted in and out when the match is half done.
  6. Conventions and regulations: The top division of the event will be run under the ACBL Open+ Convention Chart (Multi 2♦ is allowed), the second and third divisions will be run under the ACBL Open Convention Chart (no Multi).  ACBL Alerting and Announcing rules apply, except that players must be aware that in online bridge we alert and pre-explain our own conventional calls and do not alert or explain partner’s.  In fact, partner’s alerts and explanations are unseen until the end of the auction.
  7. Substitutes, team rosters: A substitute cannot obviously stengthen a team, but if one is needed in an emergency, the commissioner will allow it and adjust the score of the match to reflect the fact that one team used a substitute that clearly made them much better.  Do not expect huge handicaps based on this rule: if the lowest-ranked team in the league needs a Grand Life Master for a match, the handicap will probably be about .75 IMPs per board.  We’re going to need subs to keep us going and most of them will not require an adjustment.  Teams may add new players or delete an unused player who wishes to play on another team.  Substitutes should not play in matches where the result will directly affect their regular team.
  8. Commissioner, Director calls: McBruce will be the E*V*I*L commissioner, using his own BBO account "McBruce" (NOT the Virtual Club ID "VABC154971": mail sent there may be missed).  If needed, he may play as a substitute in a match.  If a match requires a Director, the team match setup doesn’t really allow for it, you will have to play the board out to a conclusion and record the details of the problem and let me deal with it later.  Players overusing this option may cost their team IMPs.
  9. Reporting results: A Google Form will be set up to allow teams to report the results.  Note that BBO creates a match number from 1-9999 for each team match (it rotates every few weeks), and we will need that, especially if there are disputes I need to look into.  In many cases, especially if your team match is correctly labelled as part of E*V*I*L I will have no trouble finding in on the list of team matches web page BBO creates automatically and usually the standings will be updated by me shortly after a match ends.

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Last update: Friday, June 4, 2021.  Information on this page may change frequently.  Hit F5 to update; many browsers save copies of a page and miss checking for updates!