E*V*I*L (Electronic Vancouver IMP League) Season Two

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Last update: Friday, September 25, 2020.  Information on this page may change frequently.  Hit F5 to update; many browsers save copies of a page and miss checking for updates!

What, when, where?  It’s E*V*I*L (Electronic Vancouver IMP League) Season Two, a free event (free of entry fees and masterpoints) of team matches.  Matches are on Tuesday Evenings, at 7:00pm (see schedule below for dates).  Formerly known as the Summer IMP League, but it has outlasted the summer!

Below you will find standings, match result grids, team rosters, important instructions on how to set up a team match on BBO, and the E*V*I*L rules.

September 22: all matches are now in and we have some interesting races developing as we go into the final two weeks!

September 15: eight of the nine matches were played, and the ninth (since replayed on Friday evening) had one team reporting no pre-contact and the other team missing two players, with the two actually online not responding to my queries.  A common problem seems to be that people assume I can be McBruce, VACB154971, and check my e-mail all at the same time when some problem comes up.  Once the matches start, only the McBruce messages are going to work: stay online and I will contact you via BBO chat to offer help.  Another difficulty seems to be that some of us assume that matches are automatic and no pre-contact is required.  Captains (or alternates if the captain is unavailable) are EXPECTED to contact one another well before the Tuesday evening match), via BBO mail, to agree on match conditions (number of boards, the people who will be playing at each table, whether or not to allow kibitzers, etc: all of this is detailed in the instructions below).  We seem to have difficulties when two teams who normally allow their opponents to set up the matches meet.  I am happy to set up a table for you, but I would prefer to know beforehand.

Cannot emphasize this enough.  When setting up a team match for the first time, PLEASE, carefully read the instructions down near the bottom of this page.  Print them out if you need to.  Almost every time a match cannot begin there is an elementary error in the setup.  There are multiple tabs of information to be entered before you hit the "Create Team Match" button to begin.  It seems to be a common error to hit that button without even seeing the other tabs.  Use the instructions.  Read them carefully.  Pre-communication with the other team, through BBO mail, is ESSENTIAL to getting the information you will need to properly set up a match.  It takes some getting used to but it works well once you master the process.  What you cannot do is assume you can just show up on game night and everything will be set up for you.



Match reporting form!: Click Here to Report Your Results!  (You will need to know the captains of the two teams, the number of boards played, the winning team and the IMP margin, and we hope you will also include the BBO Team Game numbers for each segment.  The people who played are neither asked for nor needed, but there is a space to write about anything you feel I should know about the match.)  Either or both teams may report results; I will contact you if there are two different versions to find out what actually happened.

To be perfectly honest, this is no longer necessary now that most matches appear on the BBO team game results list page.  But if you set up a match and do not play it all through to the end and want to count the results obtained, you need to tell me about it since such matches will not appear in the list.  For example, recently a 24-board first half was abandoned after 12 so a second half could be played with a different lineup.  That’s fine and the result should certainly count but I won’t see it in the team game list, unless you pass out the last 12 boards (not reccommended).  In that case, you should let me know using the form or by message.


 

E*V*I*L (Electronic Vancouver IMP League) Season Two Standings (VP Tables)

E*V*I*L (Electronic Vancouver IMP League) Season Two :: The Big Show
Team Matches
Played
Record
(W-L-T)
Total VPs VP Average Last/Current
Opponent
Result Next
Opponent
Litwin 5 5 - 0 - 0 84.98 17.00 Steil +30 IMPs, 24 boards, 15.83 VPs Jack Qi
Jack Qi 5 4 - 1 - 0 58.69 11.74 Wilson +7 IMPs, 24 boards, 11.68 VPs Litwin
Anderson 5 2 - 3 - 0 53.01 10.60 Martineau +43 IMPs, 24 boards, 17.47 VPs Wilson
Yue Su 5 3 - 2 - 0 49.91 9.98 Fuhrman +2 IMPs, 24 boards, 10.50 VPs Steil
Steil 5 2 - 3 - 0 49.57 9.91 Litwin -30 IMPs, 24 boards, 4.17 VPs Yue Su
Martineau 5 2 - 3 - 0 45.40 9.08 Anderson -43 IMPs, 24 boards, 2.53 VPs Fuhrman
Wilson 5 1 - 4 - 0 31.65 6.33 Jack Qi -7 IMPs, 24 boards, 8.32 VPs Anderson
Fuhrman 5 1 - 4 - 0 26.79 5.36 Yue Su -2 IMPs, 24 boards, 9.50 VPs Martineau
E*V*I*L (Electronic Vancouver IMP League) Season Two :: The Big Ticket
Team Matches
Played
Record
(W-L-T)
Total VPs VP Average Last/Current
Opponent
Result Next
Opponent
Jin Mei 5 5 - 0 - 0 74.17 14.83 Delbecq +55 IMPs, 20 boards, 19.09 VPs Chang
Christoffersen 5 4 - 1 - 0 73.42 14.68 Chang +5 IMPs, 24 boards, 11.23 VPs Krywaniuk
Krywaniuk 5 3 - 2 - 0 66.67 13.33 Butler +47 IMPs, 20 boards, 18.33 VPs Christoffersen
Moffatt 5 4 - 1 - 0 64.32 12.86 A.Morse +34 IMPs, 20 boards, 16.80 VPs Adams
Johnson 5 3 - 2 - 0 57.43 11.49 Yager -6 IMPs, 20 boards, 8.41 VPs A.Morse
Chang 5 2 - 3 - 0 54.11 10.82 Christoffersen -5 IMPs, 24 boards, 8.77 VPs Jin Mei
Yager 5 3 - 2 - 0 50.65 10.13 Johnson +6 IMPs, 20 boards, 11.59 VPs Butler
Adams 5 1 - 4 - 0 43.01 8.60 Promislow +42 IMPs, 24 boards, 17.36 VPs Moffatt
A.Morse 5 2 - 3 - 0 37.41 7.48 Moffatt -34 IMPs, 20 boards, 3.20 VPs Johnson
Delbecq 5 1 - 4 - 0 30.39 6.08 Jin Mei -55 IMPs, 20 boards, 0.91 VPs Promislow
Promislow 5 1 - 4 - 0 24.89 4.98 Adams -42 IMPs, 24 boards, 2.64 VPs Delbecq
Butler 5 1 - 4 - 0 23.53 4.71 Krywaniuk -47 IMPs, 20 boards, 1.67 VPs Yager

E*V*I*L (Electronic Vancouver IMP League) Season Two Match Grids (VP Tables)

E*V*I*L (Electronic Vancouver IMP League) Season Two :: The Big Show
Team vs
Ander­son
vs
Fuhrman
vs
Litwin
vs
Marti­neau
vs
Jack Qi
vs
Steil
vs
Yue Su
vs
Wilson
Ander­son Oct. 6 lost by 42
24 boards
2.64 VP
WON by 43
24 boards
17.47 VP
lost by 9
24 boards
7.88 VP
lost by 5
24 boards
8.77 VP
WON by 33
24 boards
16.25 VP
Sept. 29
Fuhrman Oct. 6 lost by 72
24 boards
0.09 VP
Sept. 29 lost by 20
24 boards
5.74 VP
WON by 6
24 boards
11.46 VP
lost by 2
24 boards
9.50 VP
lost by 88
24 boards
0.00 VP
Litwin WON by 42
24 boards
17.36 VP
WON by 72
24 boards
19.91 VP
WON by 36
24 boards
16.64 VP
Sept. 29 WON by 30
24 boards
15.83 VP
WON by 26
24 boards
15.24 VP
Oct. 6
Marti­neau lost by 43
24 boards
2.53 VP
Sept. 29 lost by 36
24 boards
3.36 VP
WON by 9
24 boards
12.12 VP
Oct. 6 lost by 4
24 boards
9.01 VP
WON by 52
24 boards
18.38 VP
Jack Qi WON by 9
24 boards
12.12 VP
WON by 20
24 boards
14.26 VP
Sept. 29 lost by 9
24 boards
7.88 VP
WON by 12
24 boards
12.75 VP
Oct. 6 WON by 7
24 boards
11.68 VP
Steil WON by 5
24 boards
11.23 VP
lost by 6
24 boards
8.54 VP
lost by 30
24 boards
4.17 VP
Oct. 6 lost by 12
24 boards
7.25 VP
Sept. 29 WON by 52
24 boards
18.38 VP
Yue Su lost by 33
24 boards
3.75 VP
WON by 2
24 boards
10.50 VP
lost by 26
24 boards
4.76 VP
WON by 4
24 boards
10.99 VP
Oct. 6 Sept. 29 WON by 72
24 boards
19.91 VP
Wilson Sept. 29 WON by 88
24 boards
20.00 VP
Oct. 6 lost by 52
24 boards
1.62 VP
lost by 7
24 boards
8.32 VP
lost by 52
24 boards
1.62 VP
lost by 72
24 boards
0.09 VP
E*V*I*L (Electronic Vancouver IMP League) Season Two :: The Big Ticket
Team vs
Adams
vs
Butler
vs
Chang
vs
Christof­fersen
vs
Delbecq
vs
Johnson
vs
Krywaniuk
vs
Jin Mei
vs
Moffatt
vs
A.Morse
vs
Prom­islow
vs
Yager
Adams not scheduled not scheduled lost by 20
24 boards
5.74 VP
lost by 12
20 boards
7.02 VP
lost by 7
20 boards
8.17 VP
Oct. 6 lost by 24
20 boards
4.72 VP
Sept. 29 not scheduled WON by 42
24 boards
17.36 VP
not scheduled
Butler not scheduled lost by 38
20 boards
2.68 VP
not scheduled WON by 23
20 boards
15.11 VP
not scheduled lost by 47
20 boards
1.67 VP
not scheduled lost by 28
20 boards
4.07 VP
lost by 68
20 boards
0.00 VP
Oct. 6 Sept. 29
Chang not scheduled WON by 38
20 boards
17.32 VP
lost by 5
24 boards
8.77 VP
WON by 16
20 boards
13.81 VP
Oct. 6 not scheduled Sept. 29 lost by 6
20 boards
8.41 VP
not scheduled lost by 18
20 boards
5.80 VP
not scheduled
Christof­fersen WON by 20
24 boards
14.26 VP
not scheduled WON by 5
24 boards
11.23 VP
not scheduled not scheduled Sept. 29 lost by 8
20 boards
7.93 VP
Oct. 6 WON by 74
24 boards
20.00 VP
WON by 83
24 boards
20.00 VP
not scheduled
Delbecq WON by 12
20 boards
12.98 VP
lost by 23
20 boards
4.89 VP
lost by 16
20 boards
6.19 VP
not scheduled not scheduled not scheduled lost by 55
20 boards
0.91 VP
not scheduled Oct. 6 Sept. 29 lost by 20
20 boards
5.42 VP
Johnson WON by 7
20 boards
11.83 VP
not scheduled Oct. 6 not scheduled not scheduled not scheduled lost by 17
20 boards
5.99 VP
WON by 17
20 boards
14.01 VP
Sept. 29 WON by 37
20 boards
17.19 VP
lost by 6
20 boards
8.41 VP
Krywaniuk Oct. 6 WON by 47
20 boards
18.33 VP
not scheduled Sept. 29 not scheduled not scheduled lost by 17
24 boards
6.28 VP
lost by 17
20 boards
5.99 VP
WON by 67
20 boards
19.99 VP
not scheduled WON by 29
20 boards
16.08 VP
Jin Mei WON by 24
20 boards
15.28 VP
not scheduled Sept. 29 WON by 8
20 boards
12.07 VP
WON by 55
20 boards
19.09 VP
WON by 17
20 boards
14.01 VP
WON by 17
24 boards
13.72 VP
not scheduled not scheduled not scheduled Oct. 6
Moffatt Sept. 29 WON by 28
20 boards
15.93 VP
WON by 6
20 boards
11.59 VP
Oct. 6 not scheduled lost by 17
20 boards
5.99 VP
WON by 17
20 boards
14.01 VP
not scheduled WON by 34
20 boards
16.80 VP
not scheduled not scheduled
A.Morse not scheduled WON by 68
20 boards
20.00 VP
not scheduled lost by 74
24 boards
0.00 VP
Oct. 6 Sept. 29 lost by 67
20 boards
0.01 VP
not scheduled lost by 34
20 boards
3.20 VP
not scheduled WON by 18
20 boards
14.20 VP
Prom­islow lost by 42
24 boards
2.64 VP
Oct. 6 WON by 18
20 boards
14.20 VP
lost by 83
24 boards
0.00 VP
Sept. 29 lost by 37
20 boards
2.81 VP
not scheduled not scheduled not scheduled not scheduled lost by 21
20 boards
5.24 VP
Yager not scheduled Sept. 29 not scheduled not scheduled WON by 20
20 boards
14.58 VP
WON by 6
20 boards
11.59 VP
lost by 29
20 boards
3.92 VP
Oct. 6 not scheduled lost by 18
20 boards
5.80 VP
WON by 21
20 boards
14.76 VP

E*V*I*L (Electronic Vancouver IMP League) Season Two Team Rosters

We have twenty teams; sadly, three registered for the third division were reduced to two teams and moved up to The Big Ticket.  Next time we will try to launch the extra division for more casual play.  All communication between Summer IMP League captains should be done using the BBO messaging service.  If you hear nothing from your next opponent, a good next step is to contact ALL the other players on the team!


E*V*I*L (Electronic Vancouver IMP League) Season Two Team Schedules

Matches in progress will be updated live as results come in.  If teams do not disallow kibitzers I will check in during the match and get the current score and update the result grids and standings as matches are in play!


The Full Schedule:

Week 1 : (Aug. 25): Anderson vs Litwin, Steil vs Fuhrman, Yue Su vs Wilson, Jack Qi vs Martineau
Christoffersen vs Adams, Moffatt vs Krywaniuk, A.Morse vs Butler, Jin Mei vs Johnson, Chang vs Promislow, Yager vs Delbecq

Week 2 : (Sept. 1): Anderson vs Steil, Yue Su vs Litwin, Jack Qi vs Fuhrman, Martineau vs Wilson
Christoffersen vs Promislow, Moffatt vs Chang, Adams vs Johnson, Krywaniuk vs Jin Mei, A.Morse vs Yager, Butler vs Delbecq

Week 3 : (Sept. 8): Anderson vs Yue Su, Jack Qi vs Steil, Martineau vs Litwin, Wilson vs Fuhrman
Christoffersen vs Jin Mei, Moffatt vs Johnson, Adams vs Delbecq, Krywaniuk vs A.Morse, Chang vs Butler, Promislow vs Yager

Week 4 : (Sept. 15): Anderson vs Jack Qi, Martineau vs Yue Su, Wilson vs Steil, Fuhrman vs Litwin
Christoffersen vs A.Morse, Moffatt vs Butler, Adams vs Jin Mei, Krywaniuk vs Yager, Johnson vs Promislow, Chang vs Delbecq

Week 5 : (Sept. 22): Anderson vs Martineau, Wilson vs Jack Qi, Fuhrman vs Yue Su, Litwin vs Steil
Christoffersen vs Chang, Moffatt vs A.Morse, Adams vs Promislow, Krywaniuk vs Butler, Jin Mei vs Delbecq, Johnson vs Yager

Week 6 : (Sept. 29): Anderson vs Wilson, Fuhrman vs Martineau, Litwin vs Jack Qi, Steil vs Yue Su
Christoffersen vs Krywaniuk, Moffatt vs Adams, A.Morse vs Johnson, Jin Mei vs Chang, Promislow vs Delbecq, Butler vs Yager

Week 7 : (Oct. 6): Anderson vs Fuhrman, Litwin vs Wilson, Steil vs Martineau, Yue Su vs Jack Qi
Christoffersen vs Moffatt, Adams vs Krywaniuk, A.Morse vs Delbecq, Jin Mei vs Yager, Johnson vs Chang, Promislow vs Butler


What We’re Playing For...

Division
Regular Season
Final Rank
Benefits Earned
The Big Show First Place/Playoff Winner League/Playoff Champions, added to Dr. E*V*I*L Virtual Trophy Top Tier
The Big Show Top Two First Round 1st vs 2nd non-KO Playoff Match (winner to final, loser to semifinal)
The Big Show Top Three plus 4th if playoff winner Automatic Ticket to next season of The Big Show
The Big Show 3rd-4th Place The Big Show Playoff for spot in semifinal.
The Big Show 4th-8th Place Qualified for The Big Show Play-In tournament for next season.
The Big Ticket First Place/Playoff Winner Automatic Ticket to next season of The Big Show, added to Dr. E*V*I*L Virtual Trophy Second Tier
The Big Ticket Top Two First Round 1st vs 2nd non-KO Playoff Match (winner to final, loser to semifinal)
The Big Ticket 3rd-4th Place The Big Ticket Playoff for spot in semifinal.
The Big Ticket Top Half or 70 total VPs Qualified for The Big Show Play-In tournament for next season.
The Big Ticket Bottom Half with fewer than 70 total VPs Qualified for The Big Ticket Play-In tournament for next season.
The Big Deal First Place/Playoff Winner Qualified for The Big Show Play-In tournament for next season, added to Dr. E*V*I*L Virtual Trophy Third Tier
The Big Deal Top Two First Round 1st vs 2nd non-KO Playoff Match (winner to final, loser to semifinal)
The Big Deal 3rd-4th Place The Big Deal Playoff for spot in semifinal.
The Big Deal Top Half or 70 total VPs Qualified for The Big Ticket Play-In tournament for next season.
The Big Deal Bottom Half with fewer than 70 total VPs Welcomed encouragingly to play again in The Big Deal next season.
Any team qualified to play in a Play-In tournament may choose to play in a lower division without needing to qualify.
Working on the Dr. E*V*I*L trophy....


How To Set Up An IMP League Team Game On BBO

These instructions come from this May 1 BBO blog post.  They assume that you are using "v3" of BBO and not one of the old Flash versions.  (If you are, it is time to upgrade your app or browser.)  Before you set the game up, you will need to communicate with the other team captain, preferably a few days in advance, to decide all of the following:

ALERT: Both teams setting up a game at the same time can be unrecoverable.  BE SURE you agree beforehand who will set up the game.  Be sure that person has read this guide.

Here are the steps to set up a team game:

  1. Log on to BBO, and click on Competitive, then Team Matches to get to the Team Matches area where all pending and running team matches are listed.
  2. Click on the blue Create Team Game button.  This will bring up the Create Team Match dialog box, which has three tabs: Identification, Options, and Reserve Seats.
  3. Start on the Identification tab.  In the Title box, type E*V*I*L (this should get people to take notice when these matches appear in the list!).  In the Description area, type something descriptive like MatchDay x (x being the week number) but add this string:  +private+  +nokill+  +slow+  , making sure that each directive is surrounded by a space outside the plus signs (inside the plus signs, no spaces and all lower case).  These three directives keep other players from joining, keep the match in the list until all seats are filled, and prevent BBO from deleting the match if there is a delay.  Next, in the Team 1 and Team 2 boxes, type the captains of the teams involved: Team 1 should be the team of the player setting up this segment.  Don’t create the match yet, there are two more tabs to fill.
  4. Switch next to the Options tab, and enter the number of boards (default is 8, which you will almost certainly want to change).  Do not change the defaults of IMPs in Form of Scoring nor Use random deals under Deal Source.  In the Options tab at the bottom, the default is to check the first box, Allow Kibitzers, and uncheck the other three, but captains can agree on a different arrangement (see the details above).  Again, don’t stop here, there is one more tab to complete.
  5. Switch next to the Reserve seats tab.  On this screen, players are placed as they would be before the match begins, all teammates at the same table before the crossover.  You need to know which players on both teams are partners and the other team captain may even provide a preferred seat for each player.  Be sure the spelling is correct for all players.  BBO names are not case-sensitive but spaces are allowed: McBruce is the same as mcbruce but different from Mc Bruce.

    Alert: one difficulty I have been having as I grab scores off of the listed results is in getting things backwards because the person setting up the match enters the other team at table one.  Please avoid this if you can; put your team at table one and the other guys at table two.
  6. With all this done, click the button at the bottom to Create Team Match.  You’re ready to go!   You and the other players should be able to join by clicking on their reserved seats.  Others looking to join will not bother you.
  7. BBO will give this team match a number from 1-9999 (it resets every few weeks).  Write down this number for later, you will need it when you report the results.
  8. If I am online and see your match, I will update this page to indicate that the match is in progress.  Play well!
  9. Remember that once all of your players are seated, you can’t be contacted via chat.  If you wait for a while it might be a good idea to have one person leave and see if they can figure out what is happening...
  10. If it all goes horribly wrong and you need to restart, you must delete the team game via the Director tab, found near History and Account.  Click on Running Tournaments and click on the team game and select Cancel Tournament.  BBO will not let you join another team game if you have one already in progress, so this has to be done!  ALERT: If I find out that someone has killed a VVBC team game in progress with these instructions, that person’s team will be hit with a penalty they are not expecting.  This is for emergencies only; do not misuse.

E*V*I*L (Electronic Vancouver IMP League) Rules

  1. The League consists of 3 divisions: The Big Show (exactly eight teams), The Big Ticket (8, 10, 12, or 14 teams depending on registration), and The Big Show (all the rest).  Each division will play a seven matches over seven weeks during a season, following which there will be playoffs for the top four in each division, a two-week signup period for the next season, and a third week consisting of the finals on the Tuesday and the play-in tournaments for the next season on the Friday.  

    Matches will be played online on BBO and the two captains will organize the setting up of the match and the reporting of the results.  The event will be entirely free and will not be an ACBL event, played for fun and good competition.
  2. Promotion to a new division in the next season: A team which has not added more than one player to a four-player team or added more than two to a team with more than four, is eligible to promote to a higher division, or compete in a play-in tournament, as follows:
    • The top three in The Big Show regular season and the fourth place team, if they win The Big Show playoff, are eligible for automatic qualification to The Big Show.
    • The Big Ticket regular season winner and playoff winner are also eligible for automatic promotion into The Big Show.
    • Other Big Show teams, top-half Big Ticket teams, The Big Deal regular season and playoff winner, and any new team with more than 2000 ACBL masterpoints as a team average, may register to play in the Big Show Play-In, a one evening tournament (format depends on how many teams register and how many spots are available), but must play in The Big Ticket if unsuccessful.  Any team qualified may choose instead to play in The Big Ticket instead of attempting to qualify for The Big Show.
    • Bottom half Big Ticket Teams, top half Big Deal teams, and new teams with more than 750 average masterpoints may register to play in the Big Ticket Play-In, which will be held only if needed to keep the Big Ticket to a maximum of 14 teams or to ensure the number of Big Ticket teams is even.  These teams may instead choose to play in The Big Deal without qualifying.
    • Other teams will play in The Big Deal division, which may extend registration until a suitable number of teams have registered.  The Big Deal will be a more casual division welcome to players not as familiar with team play.
  3. It is the clear consensus of the dozens of registered players that matches be played on Tuesday Evening wherever possible, and that when not possible, they be played without significant delay.  Team captains are expected to communicate with the other captain and with the commissioner when they need to reschedule a match, and using a substitute player should always be the first option.  Penalties in VPs will be applied to teams at fault for matches that are unable to be played.  This is a weekly event, not a schedule-when-you-feel-like-it event.  Teams bending the rules repeatedly will lose significant VPs.
  4. Communication between the Comissioner and between the team captains for match arranging will be done using the messaging service on BBO itself.  No lists of e-mails will appear online, only BBO names and the real names of the players.
  5. Match arranging:
    Without prior agreement, matches are pre-set as follows:
    • the captain of the first team mentioned in the pairing sets up the table and invites players
    • start time: Tuesday at 7pm
    • number of boards: 20, in one segment
    • kibitzers allowed, but not allowed to chat with players
    • Undos not allowed
    • No barometer scoring
    Teams may agree, before Monday at noon, to vary some of these as follows:
    • If the designated captain is unable to, or unfamiliar with setting up a team game, or not playing that night, he can have one of his team members do it instead, or ask the other captain to set the game up.
    • If both captains agree by Monday at noon, the match can be played up to 72 hours late, starting before Friday at 7pm.  The commissioner must be informed of the rescheduled start time.  A captain who agrees to a schedule change may change his mind and insist on Tuesday evening if he contacts the commissioner and the other team captain by Monday at noon.
    • Teams may agree to play more or fewer boards before the match begins, but must plan to play a minimum of 16 boards, of which at least 12 must be completed to constitute a legal match.  (If a match breaks up before 12 boards are complete and cannot be continued at that time, another segment can be played later, preferably as soon as convenient, to complete the match.)  Matches can be held in two segments of equal numbers of boards, in order to switch players at halftime.  By prior agreement, any scrubbed boards in the first segment may be made up by extra boards in the second segment, if there is one.  Matches are scored on the (discrete VP scale) where every IMP counts for something, VP totals are given to two decimals, and there is a separate scale for any number of boards.  However, the number of total boards to play cannot be changed once a match starts, except to recover for scrubbed boards in a second segment.
    • Allowing kibitzers to chat with players, or allowing undos is a sure-fire method for generating complicated rulings.  By allowing either of these, you have to accept any ruling that may result.
    • If you allow barometer scoring, the slower table will have more information about the state of the match than the faster table.  It is easier to play 20 boards without knowing the exact score than to complete the last four or five when you know you are 75 IMPs down.  This is why it is suggested not to click this option.
    All matches need to be set up on BBO with the following parameters:
    • the Title line must include "VVBC-SIL"
    • the Description line must include " +private+ +nokill+ +slow+ " with spaces around the plus signs.  This ensures that outside players may not fill the seats without being invited, the team match stays in the BBO list until all seats are filled, and the team game is not abandoned by the system if there is a delay.
    • Form of scoring must be IMPs.
    • Deal source must be "Use random deals."
    Seating rights: captains should discuss this when arranging the match.  The first issue is whether one or both teams have more than four to play, or whether either team wishes to switch opponents at halftime.  The person who sets up the match should be given a list of players on the other team to invite, including which players are playing as partners, and those players are seated first.  If there is a second segment with different players, the same player sets up the match and seats his own team’s players first, then confirms in chat where to seat the other team’s players.  If the players have not discussed this, the match is played in one segment but players can be substituted in and out when the match is half done.
  6. Conventions and regulations: The top division of the event will be run under the ACBL Open+ Convention Chart (Multi 2♦ is allowed), the second division will be run under the ACBL Open Convention Chart (no Multi).  ACBL Alerting and Announcing rules apply, except that players must be aware that in online bridge we alert and pre-explain our own conventional calls and do not alert or explain partner’s.  In fact, partner’s alerts and explanations are unseen until the end of the auction.
  7. Substitutes, team rosters: A substitute cannot obviously stengthen a team, but if one is needed in an emergency, the commissioner will allow it and adjust the score of the match to reflect the fact that one team used a substitute that clearly made them much better.  Do not expect huge handicaps based on this rule: if the lowest-ranked team in the league needs a Grand Life Master for a match, the handicap will probably be about .75 IMPs per board.  We’re going to need subs to keep us going and most of them will not require an adjustment.  Teams may add new players or delete an unused player who wishes to play on another team.  Substitutes should not play in matches where the result will directly affect their regular team.
  8. Commissioner, Director calls: McBruce will be the E*V*I*L commissioner, using his own BBO account "McBruce" (NOT the Virtual Club ID "VABC154971": mail sent there may be missed).  If needed, he may play as a substitute in a match.  If a match requires a Director, the team match setup doesn’t really allow for it, you will have to play the board out to a conclusion and record the details of the problem and let me deal with it later.  Players overusing this option may cost their team IMPs.
  9. Reporting results: A Google Form will be set up to allow teams to report the results.  Note that BBO creates a match number from 1-9999 for each team match (it rotates every few weeks), and we will need that, especially if there are disputes I need to look into.  In many cases, especially if your team match is correctly labelled as part of E*V*I*L I will have no trouble finding in on the list of team matches web page BBO creates automatically and usually the standings will be updated by me shortly after a match ends.

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