Bidding is an art. Many teaching programs and bidding texts use hands where the expected auction should be obvious. The players graduate and try games where the cards are shuffled and they are overwhelmed. Who knew that so many deals don't fit the rules we learned? Here are some bidding concepts which are rubbery enough to fit the rules you are learning.
8-card major-suit fits are a key objective of bidding. It's important to have an idea of the range a bid has: what's the strongest hand you could have, or the weakest? But most of the early bids in an auction also promise a minimum length for suits mentioned. Let your partner know when your side has an eight-card fit, because that's important to find out. A player with four spades and three hearts who hears partner open 1♥ should usually resist the urge to bid 1♠ and instead support hearts, unless the hand is strong enough to bid 1♠ and support hearts later. Even so, if you bid 1♠ first and support hearts later, partner may wonder if this is a desperation move with Kx or QJ rather than real three-card support.
A new suit by responder is always forcing. This is a basic rule of standard bidding, and there are only three exceptions:
Don't rebid in notrump without stoppers in unbid suits, nor with a singleton in partner's suit. You're going to want to, but this rule will get you thinking about potential rebids before you choose your opening call, which is a good strategy. Example: You open 1♣ and partner responds 1♠. With most hands in the minimum range, you will want to rebid 1NT, but don't do it with a singleton spade! Partner expects a balanced hand for a notrump rebid and your hand is unbalanced. You can rebid clubs with a five-card suit, but a bid of 2♦ or 2♥, in a suit higher than your opening bid, shows about an ace more than a minimum opener, so be careful! If you have one spade and four in the other suits, you should have opened 1♦ to make a rebid of 2♣ a no-brainer.
Rebidding with The Hollywood Squares! This is a thought experiment and memory aid for figuring out bids in the middle of the auction. You imagine a 3-by-3 grid and an auction that has come to you, let's say 1♦ (Pass) 1♥ from partner (Pass). The three rows represent stronger and stronger hands, no extras at the bottom (12-15 or so), a few extras in the middle (16-18 or so), and very large opening hands on top (19 or more). The columns from left to right are: supporting partner's suit (a priority since partner has bid a major), rebidding my suit, and new suits or notrump. Your objective in this exercise is to figure out which rebids go in which boxes. Some may fit in more than one box! Others may span more than one box. As you figure out which bids go where, you'll notice the extra little details that go into your decisions. Here is my list for that auction:
1♦ - Pass - 1♥ - Pass - ??? | Support Partner's suit | Rebid my suit | New suit or notrump |
19 or more | 4♥ (4+) | 3NT? 4♦? 1♠? | 3NT (20+) |
16-18 | 3♥ (4+) | 3♦ (6+) | 2♠ (4), 2NT (18-19) |
12-15 | 2♥ (3+, usually 4) | 2♦ (5+) | 1♠ (4), 1NT |
Yes, you can raise partner's 1♥ response to 2♥ with only three-card support. It's almost a last resort, usually you will have four, but sometimes you have to make the 'least worst rebid' from flawed choices. Note that there is no rebid that shows a balanced hand of 15-17, since you should have opened 1NT with that hand, not 1♦. Thinking about such common auctions helps you survive them when they come up. Writing out the grid and filling it in is even better: the things you discover will be burned into your memory.
Traffic Signals. There really are only three types of bids:
Points Schmoints! This was the title of a best-selling bridge book not too long ago. I didn't read it but I gather that the idea was that high card points are merely a good estimate of how strong your hand really is. Much of the art of good bidding consists of discovering when your hand and partner's hand will (or won't) fit together well to take lots of tricks. Sometimes you get help from the opponents. For example:
You | LHO | Partner | RHO |
1♥ | 1♠ | Dble (minors) | 2♠ |
Pass | Pass | 3♥ | 3♠ |
If your hand is...
♠ 8 6 5 2 ♥ A J 9 6 2 ♦ A Q 3 ♣ 5
...you have very few extras, and many players would not even have opened the hand 1♥. But 4♥ will almost certainly make. Partner will not compete to 3♥ without three-card support, and the bidding seems to indicate he has at most one spade since the opponents surely have an eight or nine card fit on this auction. Your club singleton and diamond holding will go well with partner's hand. Ten tricks should be easy!
In Vancouver, when you walk up to an intersection and want to press the button to get across, you press the button while standing facing the way you don't want to go; the button turns the walk signal on across the street to your left or right. In Seattle it is the other way around—you press the button while facing the crosswalk you want to use. I've stood at Seattle intersections and wondered what the hell I did wrong. Just when I thought this was a Canadian-American thing, I went to Spokane a few years ago for a tournament and found that they use the Vancouver rule.
Which is more correct? What decides which rule is used? Local convention.
In bridge we have many conventions, so many that the notion of a standard system hasn't been seriously considered since the 1970s. Stayman (2♣ over 1NT asking for majors) and Blackwood (4NT asking for aces) are perhaps the most common, although they have more different strains than the common cold. The oldest convention still in use today is not even a bidding tool. The idea of playing your low cards in a different order than lowest first, to tell partner that you have interest in the suit, dates back to whist in the 17th century! Declarer cashes the ace and king of a suit. If partner plays the seven on the first one and then follows with the three on the second, a message is being sent, probably that he has the queen or perhaps the jack-ten. Like most conventions, the first appearance of this play caused controversy and all kinds of cheating allegations, including invitations to duel! Gentleman's clubs reacted quickly and set some standards that we still follow four centuries later:
We'll get to the way this is done in bridge today another time. For now, here is a list of basic conventions you should know as you start out:
That's six conventions to start you off, without a lot of necessary detail. Players today play systems with dozens, hundreds of conventions. Sometimes they forget and need a Director to sort out the mayhem that results! No convention is worth it unless partner understands it as well!
Previous: BBB#3: The Bridge World